General Dynamics F-16/Development
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This page will organize the development efforts for the F-16. See F16.
Efforts
Personnel
Erik Hofman has kindly granted username: Blackbird to continue development on the F-16 model. This page was created to organize all development for this aircraft.
Focus
Development will attempt to accurately model the FlightGear F-16. Since the documentation for the MLU and F-16 C Block 50 variant is available in the form of the MLU manuals, many aspects of the current aircraft can be improved.
System Development
- High Priority
- Bind cockpit keys/buttons
- MFD/DED XML and Nasal scripts
- left MFD: radar works as expected
but is not displayedFIXED in 2.8 GIT 20120704-10:50.
- left MFD: radar works as expected
- Steerpoint management
- EWMS for chaff/flare deployment
- MMC and CADC outputs (airspeed, GPS, system altitude, hack times, etc.)
- Medium Priority
- Optimize nasal code(better scripting, OOP)
- IFF, transponder
- VHF/UHF radios, TACAN, IFF
- FCR in MFD format
- RWR: needs some kind of point of view animation (ie. move the P.O.V. on click on the RWR so the whole screen can be seen). Works as expected.
- Low Priority
- Improve Cockpit Models
- Improve Textures
Avionics
- Units
- AIFF (Advanced Identification Friend or Foe)
- MMC (Modular Mission Computer)
- UFC (Upfront Controls)
- GPS (Global Positioning System)
- EUPDG/MFDS (Enhanced Upgraded Programmable Display Generator)
- SMS (Stores Management Set)
- IDM (Integrated Data Modem)
- CADC (Central Air Data Computer)
- INU (Inertial Navigation Unit)
- EWMS (Electronic Warfare Management System)
- FCR (Fire Control Radar)
- TDL
- Unified Logic development for ALL systems
- MFD Buttons
- MFD Display
- Steerpoint Management
- TACAN
- IDM/Radio Integration
- Progress
- UFC buttons enabled, Nasal page/key handler, XML display
- MFD Nasal page/key handler, XML display
- Resources
- Howto:Coding a Boeing CDU
- Howto:Implement a Control Display Unit
- Nasal CDU Framework
- Nasal Display Matrix Framework
Electrical
- TDL
- Create buses and components for avionics units, lighting, and other systems
- Link panel buttons to relevant switches
- Update loops to run only when electrical power is supplied
- Progress
- Nasal-Based Electrical System integrated into f16-set.xml
- Resources
- A Nasal-Based Electrical System for Flightgear, v 1.1 by Gary "Buckaroo" Neely - [1]
Hydraulics
Fuel
Failures
Original TDL
Issues to be fixed shortly:
- The first time the user change the view (ie. by hiting "v") there is a 10/15 seconds pause.
- This seems to be due to the liveries textures. Removing the Livery choice and all associated entry in the -set file doesn't change the delay. Then reducing and flatening (remove alpha channel) the main texture f16.rgb from 2048 to 1024 px reduce the delay to 6/7 sec, then flatening the transparent logo texture f16-trans.rgb reduce the delay to 3/sec.
- Solution: switch to PNG textures, remove transparency on logos or even remove logos. Use a different mapping layout with 4 x 1024^2 textures instead of 1 x 2048^2 texture. Optimize surface usage in the textures, flaten textures as much as possible. (see much more complicated and detailled f-14b which doesn't suffer delay)
TDL FDM:
- Startup sequence
- Main U/C is above ground.
- Vibration when accelerating on the runway for takeof.
TDL Outside
- flaps are in wrong position and can't be triggered.
- that's because the f16 is flight computer controlled, so this is correct and NOT an error. (this to be moved in flight documentation)
- pilot's shoulder patch is empty. (remove ?)
- engine turbines do not rotate (is it useful ?)
TDL Cockpit and systems:
- HSI 3d model and textures.
- internal/external lighting panel.
- FMD's buttons pick animation. Define a logic in the FMD interactivity ?
- ICP better texture. buttons pick animation. Define a logic in the ICP interactivity ?
- HUD modes:
- A/A mode
- Basic nav mode (those could be a first step in order to provide usability in short term)
Sounds: (Low priority)
- Establish a list of all sounds that can be produced by the F-16 and its driver:
Cockpit:
- switches
- knobs
- levers
- buttons
- wheels (ICP)
- rudder pedals
- ejection seat
- canopy **implemented**
- canopy lock **implemented**
- precipitation: currently it's only displayed in external views, not when looked from inside the cockpit
Audio:
- "bitching betty"
- missile launch
- warning **implemented**
- chaff/flare
- jammer
- RWR
- radar signature identification sounds
- radar spike
- radar lock
- radar signature identification sounds
- gear horn (currently implemented as alert?)
- "bitching betty"
Pilot:
- breathing
- movement
- brevity comms
External-sounds:
- engine **implemented**
- landing gear
- up
- down
- broken
- ordnance
- jettison store(s)
- bomb drop
- missile launch
- 20mm cannon **implemented**
- damage
- airframe overstress
- gun hit
- explosion
- Mid air refueling
- refueling door
- open
- close
- tank boom (tanker aircraft)
- connect
- disconnect
- refueling door