Skinnable canvas window: Difference between revisions
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{{Template:Canvas Navigation}} | {{Template:Canvas Navigation}} | ||
skinnable.nas implements the skinnable class. | skinnable.nas implements the ''skinnable'' class. It inherits from ''canvas''. | ||
== Constructor == | == Constructor == | ||
=== new: func(size,title) === | === new: func(size,title) === |
Revision as of 21:16, 1 March 2018
The FlightGear forum has a subforum related to: Canvas |
skinnable.nas implements the skinnable class. It inherits from canvas.
Constructor
new: func(size,title)
size mandatory as [width, height] vector, the window dimension.
title optional as string , the window title. Empty by default.
- e.g.
var sk = canvas.skinnable.new([575,290]);
Methods
Skinnable objects includes 2 methods:
addSkin: func(filename)
- loads the image file and creates Canvas Image element.
filename as the absolute file path. The file must be a .png or a .jpg image.
- e.g.
var sk = canvas.skinnable.new([575,290]); sk.addSkin("/foo/osc2.png"));
listen_mouse_clicks: func(object, function)
- creates the listener and binds the events to function(e). Also checks the ctrl key: ctrl-click outputs the mouse coordinates.
object as the calling object.
function as the callback function.
- e.g.
var sk = canvas.skinnable.new([575,290]); sk.addSkin("/foo/osc2.png")); sk.listen_mouse_clicks(object:me, function:me.onClick);