$FG ROOT: Difference between revisions
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'''$FG_ROOT''' is | The environment variable <code>'''$FG_ROOT'''</code> is referring to the path of the main data directory of [[FlightGear]], which contains the so called ''base package''. The base package consists of the default [[aircraft]] and [[scenery]], [[Menubar|GUI]] files, sounds, 3D models etc. | ||
When running FlightGear from a [[command line]], you can set <code>$FG_ROOT</code> via <code>--fg-root=path/to/root</code>. In [[FGRun]], it is set on the paths page, previous to the aircraft selection page. | |||
As of FlightGear 2.4, it is advised to install additional scenery and aircraft in <code>[[$FG_SCENERY]]</code> and <code>[[$FG_AIRCRAFT]]</code> directories outside <code>$FG_ROOT</code>. This allow for maintaining the additional stuff when installing a new version of FlightGear. | |||
== Common paths == | |||
* '''Mac OS X:''' <code>Applications/FlightGear.app/Contents/Resources/data/</code> (right-click on FlightGear.app and select "Show Package Contents" to see the Contents folder) | |||
: <code>$FG_ROOT</code> is not installed automatically. See [[New to FlightGear#Installing on Mac OS X|New to FlightGear]] for an installation manual. | |||
* '''Ubuntu:''' <code>/usr/share/games/flightgear/</code> | |||
* '''Windows:''' <code>Program Files\FlightGear\data\</code> (default, '''see note!''') | |||
{{note|Newer '''Windows''' versions are very, very protective about the '''<code>Program Files</code> folder'''. | |||
Installing FlightGear into this folder makes it prone to any problems relating to file read/write permissions. Hence, installing FlightGear into <code>Program Files</code> on Windows Vista and later is not recommended.}} | |||
== $FG_DATA == | |||
You will sometimes see <code>$FG_ROOT</code> erroneously being mentioned as <code>'''$FG_DATA'''</code>. While there is no <code>$FG_DATA</code> environment variable, the Gitorious repository containing the base package is named <code>''fgdata''</code>.<ref>https://www.mail-archive.com/search?q=fgdata&l=flightgear-devel%40lists.sourceforge.net</ref><ref>https://www.mail-archive.com/search?l=flightgear-devel%40lists.sourceforge.net&q=fg_data&x=0&y=0</ref> | |||
== References == | |||
<references/> | <references/> | ||
[[Category:Special directories|ROOT]] | [[Category:Special directories|ROOT]] |
Revision as of 12:37, 19 January 2015
The environment variable $FG_ROOT
is referring to the path of the main data directory of FlightGear, which contains the so called base package. The base package consists of the default aircraft and scenery, GUI files, sounds, 3D models etc.
When running FlightGear from a command line, you can set $FG_ROOT
via --fg-root=path/to/root
. In FGRun, it is set on the paths page, previous to the aircraft selection page.
As of FlightGear 2.4, it is advised to install additional scenery and aircraft in $FG_SCENERY
and $FG_AIRCRAFT
directories outside $FG_ROOT
. This allow for maintaining the additional stuff when installing a new version of FlightGear.
Common paths
- Mac OS X:
Applications/FlightGear.app/Contents/Resources/data/
(right-click on FlightGear.app and select "Show Package Contents" to see the Contents folder)
$FG_ROOT
is not installed automatically. See New to FlightGear for an installation manual.
- Ubuntu:
/usr/share/games/flightgear/
- Windows:
Program Files\FlightGear\data\
(default, see note!)
Note Newer Windows versions are very, very protective about the Program Files folder.
Installing FlightGear into this folder makes it prone to any problems relating to file read/write permissions. Hence, installing FlightGear into |
$FG_DATA
You will sometimes see $FG_ROOT
erroneously being mentioned as $FG_DATA
. While there is no $FG_DATA
environment variable, the Gitorious repository containing the base package is named fgdata
.[1][2]