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  • | authors = Omega95/Redneck/Awexome/Bicyus/ScottH1/Hooray/Zan/NickyIvyCA/Jentron/Thorsten/OT-666/Tikibar/Joshua Wilson/C-FWES/IskenderWan
    1 KB (97 words) - 14:50, 8 January 2021
  • * Render a property-driven camera view to the created texture (Zan has already code doing this sort of thing {{forum link|t=13798}}) * {{forum link|t=13798|text=Zan's work on improved camera config options}}
    4 KB (626 words) - 17:06, 3 April 2021
  • * contrails done with particles based on a script by Zan
    2 KB (287 words) - 12:30, 14 February 2021
  • * contrails done with particles based on a script by Zan
    3 KB (362 words) - 14:01, 15 April 2012
  • ...ups/maps - none of these would be particularly useful in this context. But Zan's newcamera work could be turned into a new "CanvasCamera" element to allow ...ing this to XML/property tree space would be a huge undertaking probably - Zan's "newcamera" work really is the best match here - and RTT/buffer managemen
    22 KB (3,567 words) - 17:40, 10 March 2016
  • First discussed in 03/2012 during the early [[Rembrandt]] days, Zan (Lauri Peltonen) came up with a set of patches demonstrating how to create Adopting Zan's approach would have meant that efforts like [[Rembrandt]] (deferred rende
    28 KB (4,112 words) - 13:46, 7 February 2024
  • And then, there also is Zan's newcameras branch, which exposes rendering stages (passes) to XML/propert ...face for hooking up custom effects/shaders to each stage in the pipeline - Zan's newcamera work demonstrates just how much flexibility can be accomplished
    19 KB (2,944 words) - 17:55, 9 July 2017
  • ...text=FG-Haptic on Gitorious}} and was tested only on Linux, as the author (Zan) has no build environment on Windows. No built modules yet available. Only
    7 KB (1,130 words) - 09:23, 18 October 2021
  • Zan has been working very hard on an experimental atmospheric scattering [[shad *[[FlightGear Newsletter April 2011#Atmospheric scattering shader|Zan's shader]] makes the earth look pretty enough from high altitudes.
    24 KB (3,779 words) - 15:22, 12 March 2016
  • ...curate contrails in FGFS you can achieve with the Contrails-Script made by Zan aka Lauri Peltonen:
    18 KB (2,308 words) - 22:33, 1 September 2015
  • Zan ha estado trabajando muy duro en un [[shader]] experimental de dispersión ...wsletter April 2011#Sombreador de dispersión atmosférica|El sombreadror de Zan]] conforma suficientemente el aspecto de la tierra desde grandes alturas.
    27 KB (4,484 words) - 15:27, 12 March 2016
  • The patch itself seems overlapping with Zan's original "new-cameras" effort, as mentioned at: [[Canvas Development#Supp At that point, it would actually be a terrific idea to review Zan's original patches and see if any of the features there could/should be int
    74 KB (11,282 words) - 09:23, 21 April 2023
  • | author = <nowiki>Zan</nowiki>
    26 KB (3,806 words) - 06:44, 10 May 2021
  • ...face for hooking up custom effects/shaders to each stage in the pipeline - Zan's newcamera work demonstrates just how much flexibility can be accomplished ...m - the original idea to implement this, is detailed at (particularly, see Zan's comments): [[Howto:Use_a_Camera_View_in_an_Instrument]]
    240 KB (37,037 words) - 14:22, 27 December 2022
  • |author=<nowiki>Zan</nowiki>
    29 KB (4,739 words) - 05:03, 11 April 2023
  • ...ages to Canvas, which is based on ideas originally brought up by FredB and Zan on the devel list when they were talking about exposing the Rembrandt rende
    37 KB (5,730 words) - 13:40, 6 June 2019
  • ...ages to Canvas, which is based on ideas originally brought up by FredB and Zan on the devel list when they were talking about exposing the Rembrandt rende
    37 KB (5,824 words) - 13:41, 6 June 2019