Canvas scenery overlays: Difference between revisions

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We should create the meta-texture at runtime from the vector data - i.e use CGAL + GDAL to ‘paint’ the vector data into textures as they are needed. This means the resolution of the meta-texture tiles can be adaptive, which gives a trivia solution to handling roads and similar - draw them into the meta texture (or an additional one) adaptively based on distance from viewer, etc.<ref>{{cite web
We should create the meta-texture at runtime from the vector data - i.e use CGAL + GDAL to ‘paint’ the vector data into textures as they are needed (note that the corresponding tgdb code already supports gdal optionally<ref>{{cite web
  |url    =  https://sourceforge.net/p/flightgear/mailman/message/33234677/
  |title  =  <nowiki> [Flightgear-devel] simgear tgdb changes </nowiki>
  |author =  <nowiki> Peter Sadrozinski </nowiki>
  |date  =  Jan 15th, 2015
  |added  =  Jan 15th, 2015
  |script_version = 0.40
  }}</ref>). This means the resolution of the meta-texture tiles can be adaptive, which gives a trivia solution to handling roads and similar - draw them into the meta texture (or an additional one) adaptively based on distance from viewer, etc.<ref>{{cite web
   |url    =  https://sourceforge.net/p/flightgear/mailman/message/35134193/  
   |url    =  https://sourceforge.net/p/flightgear/mailman/message/35134193/  
   |title  =  <nowiki> Re: [Flightgear-devel] Experimental new scenery format - help
   |title  =  <nowiki> Re: [Flightgear-devel] Experimental new scenery format - help

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