Canvas scenery overlays: Difference between revisions

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Hooray has been reviewing the changes that would "break" the [http://wiki.flightgear.org/Photoscenery#Using_photoscenery old photoscenery patch] (as it can currently be found on the wiki) - and fortunately, it's just a single "recent" refactoring/commit, made by psadro (~18 months ago), one where he split up obj.cxx and moved everything related to the patch to $SG_SRC/scene/tgdb/SGTileGeometryBin.hxx: {{simgear commit|148640be3450e34416c77111103f637c451362c8}}
Hooray has been reviewing the changes that would "break" the [http://wiki.flightgear.org/Photoscenery#Using_photoscenery old photoscenery patch] (as it can currently be found on the wiki) - and fortunately, it's just a single "recent" refactoring/commit, made by psadro_gm<ref>{{cite web
  |url    =  https://sourceforge.net/p/flightgear/mailman/message/33234677/
  |title  =  <nowiki> [Flightgear-devel] simgear tgdb changes </nowiki>
  |author =  <nowiki> Peter Sadrozinski </nowiki>
  |date  =  Jan 15th, 2015
  |added  =  Jan 15th, 2015
  |script_version = 0.40
  }}</ref> (in early 2015), one where he split up obj.cxx and moved everything related to the patch to $SG_SRC/scene/tgdb/SGTileGeometryBin.hxx: {{simgear commit|148640be3450e34416c77111103f637c451362c8}}


It seems, this is the main/only thing that no longer applies cleanly - and it's responsible for setting up the overlay coordinates and pass them to the shaders.  
It seems, this is the main/only thing that no longer applies cleanly - and it's responsible for setting up the overlay coordinates and pass them to the shaders.  

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