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}}</ref> | }}</ref> | ||
So far, the recommendation has been to write dedicated C++ code to | So far, the recommendation has been to write dedicated C++ code to populate such a texture<ref>{{cite web | ||
|url = https://forum.flightgear.org/viewtopic.php?p=216243#p216243 | |||
|title = <nowiki> Re: Export water/wave surface geometry </nowiki> | |||
|author = <nowiki> AndersG </nowiki> | |||
|date = Aug 8th, 2014 | |||
|added = Aug 8th, 2014 | |||
|script_version = 0.40 | |||
}}</ref>. Equally, photo-texturing requires C++ hooks to place overlay textures onto the terrain mesh and transform them properly. | |||
This article documents how the [[Canvas]] system can be extended to provide support for experimenting with new scenery schemes. Specifically, by adding support for three new features: | This article documents how the [[Canvas]] system can be extended to provide support for experimenting with new scenery schemes. Specifically, by adding support for three new features: |