Canvas scenery overlays: Difference between revisions

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So far, the recommendation has been to write dedicated C++ code to populte such a texture. Equally, photo-texturing requires C++ hooks to place overlay textures onto the terrain mesh and transform them properly.
So far, the recommendation has been to write dedicated C++ code to populate such a texture<ref>{{cite web
  |url    =  https://forum.flightgear.org/viewtopic.php?p=216243#p216243
  |title  =  <nowiki> Re: Export water/wave surface geometry </nowiki>
  |author =  <nowiki> AndersG </nowiki>
  |date  =  Aug 8th, 2014
  |added  =  Aug 8th, 2014
  |script_version = 0.40
  }}</ref>. Equally, photo-texturing requires C++ hooks to place overlay textures onto the terrain mesh and transform them properly.


This article documents how the [[Canvas]] system can be extended to provide support for experimenting with new scenery schemes. Specifically, by adding support for three new features:
This article documents how the [[Canvas]] system can be extended to provide support for experimenting with new scenery schemes. Specifically, by adding support for three new features:

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