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So far, the recommendation has been to write dedicated C++ code to populte such a texture. Equally, photo-texturing requires C++ hooks to place overlay textures onto the terrain mesh and transform them properly. | |||
This article documents how the [[Canvas]] system can be extended to provide support for experimenting with new scenery schemes. Specifically, by adding support for three new features: | This article documents how the [[Canvas]] system can be extended to provide support for experimenting with new scenery schemes. Specifically, by adding support for three new features: |