Canvas scenery overlays: Difference between revisions

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This article documents how the [[Canvas]] system can be extended to provide support for experimenting with new scenery schemes. Specifically, by adding support for three new features:
This article documents how the [[Canvas]] system can be extended to provide support for experimenting with new scenery schemes. Specifically, by adding support for three new features:
* registering Canvas textures as '''materials'''
* registering Canvas textures as '''materials''' (this allows effects/shaders to render into an empty buffer)
* allowing '''materials''' to be set per Canvas element
* allowing '''materials''' to be set per Canvas element (this makes arbitrary effects/shaders available to each element)
* adding a new geo-referenced '''placement''' for a Canvas texture to be draped over the terrain mesh
* adding a new geo-referenced '''placement''' for a Canvas texture to be draped over the terrain mesh


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