20,741
edits
Line 41: | Line 41: | ||
This article documents how the [[Canvas]] system can be extended to provide support for experimenting with new scenery schemes. Specifically, by adding support for three new features: | This article documents how the [[Canvas]] system can be extended to provide support for experimenting with new scenery schemes. Specifically, by adding support for three new features: | ||
* registering Canvas textures as '''materials''' | * registering Canvas textures as '''materials''' (this allows effects/shaders to render into an empty buffer) | ||
* allowing '''materials''' to be set per Canvas element | * allowing '''materials''' to be set per Canvas element (this makes arbitrary effects/shaders available to each element) | ||
* adding a new geo-referenced '''placement''' for a Canvas texture to be draped over the terrain mesh | * adding a new geo-referenced '''placement''' for a Canvas texture to be draped over the terrain mesh | ||