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As of October 29th 2006, FlightGear has migrated from [[PLIB]] to OpenSceneGraph. | As of October 29th 2006, FlightGear has migrated from [[PLIB]] to OpenSceneGraph. | ||
Thanks to Mathias Fröhlich, we can use an current OpenSceneGraph SVN version | Thanks to Mathias Fröhlich and Tim Moore, we can use an current OpenSceneGraph SVN version | ||
== Getting OpenSceneGraph == | == Getting OpenSceneGraph == | ||
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* 3D clouds | * <strike>3D clouds</strike> 3D clouds back thanks to Stuart Buchanan still have some visual artifacts | ||
* Rendering of some scenes is not perfect. | * <strike>Rendering of some scenes is not perfect.</strike> | ||
* Shadows | * Shadows | ||
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** Bump Mapped Clouds | ** Bump Mapped Clouds | ||
== | == Miscellaneous OSG benefits == | ||
* Models and scenery load in a separate thread | |||
* Tree shaders allow "forests" of trees | |||
* Improved precipitation modeling | |||
* "Pick" animations enable greater realism and ease of creation for 3D cockpits | |||
* Multi-monitor views | |||
Mathias: "I think that we should make use in the longer term of the Producers | Mathias: "I think that we should make use in the longer term of the Producers | ||
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But not only multipipe installs will benefit from that. The Producer will also | But not only multipipe installs will benefit from that. The Producer will also | ||
help to get benefit from multicore SMP machines. | help to get benefit from multicore SMP machines. | ||
For that the following article is of huge | For that the following article is of huge interest: | ||
http://www.donburns.net/OSG/Articles/OSGMP/" | http://www.donburns.net/OSG/Articles/OSGMP/" | ||
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