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Howto:Work with AC3D files in Blender

2,731 bytes added, 17:01, 8 August 2019
Added section: FG2blender (PAF Team)
For these versions you can use one of these scripts by Majic79:
* {{repo link|site=ghgithub source|proj=majic79/|repo=Blender-AC3D|brrevbranch=BL2.59|text=Version for Blender 2.59 (repository)}} ([https://{{ file|majic79/|Blender-AC3D/archive/| |text=ZIP file download]}}).* {{repo link|site=ghgithub source|proj=majic79/|repo=Blender-AC3D|brrevbranch=BL2.60|text=Version for Blender 2.60 (repository)}} ([https://{{ file|majic79/|Blender-AC3D/archive/| |text=ZIP file download]}}).* {{repo link|site=ghgithub source|proj=majic79/|repo=Blender-AC3D|brrevbranch=BL2.62|text=Version for Blender 2.62 (repository)}} ([https://{{ file|majic79/|Blender-AC3D/archive/| |text=ZIP file download]}}).
== Blender versions 2.63 and later ==
=== Majic79 addon ===
Current maintainer: [[User:Necolatis]]
Tested with Blender version 2.63 to 2.78a
You can follow the [ Forum thread] for more information.
* Before you export a model with this addon, make sure that you set the UV map and texture inside the material, not just inside the UV editor. See the video tutorial [ here].
* Before you export make sure to exit Edit Mode or some of your last changes won't be exported.* Inside Blender when you want to see the textures, be sure to set the shader to GLSL (or for 2.7 + just set view mode to materials). Alternatively set textured solid in solid view.* To see textured surfaces as they will be shown in Flightgear, go into the material texture and set the blend type to "Multiply" instead of the default "Mix" (the importer will also do this automatically). An example plane that will look very different if this is not done is the FGAddon aircraft ASK-13, notice the wingtips.
* If you wonder where to put the scripts you could open blender's user preferences (''CTRL ALT U'', or ''File->User Preferences'') tick e.g. Import/Export and extent the informations concerning an existing script. Usually this throws the path. For Ubuntu 14.04LTS/Blender 2.79b e.g. it's: ''/usr/share/blender/scripts/addons/''.
* Be aware of the selection "Mirror color that Blender only has greyscale for emission and ambient colors. If you want to emisexport/ambi" usually emissiveimport a color for those, import/ambient 1export options gives you capability to choose to use Blenders mirror color for that.0 * The importer will not fail if it does produce pale resultsnot locate a texture, instead it will issue warnings. HotfixPull down the top bar to see if there was any, they will be orange lines.* The exporter will not fail if it tries to save a texture without data, instead it will issue warnings. Pull down the top bar to see if there was any, they will be orange lines. Notice that since AC3D only support 1 texture per object, if multiple textures are attached to an object in Blender the last of the textures that has any data, if any, will be the one that get exported, but it will still warn about the missing data in the others, so take care.* Orientation: Adjust mirrorcolor as ambientThe default settings in the plugin correspond to the FlightGear coordinate system (-X forward and Z up, choose mirror coloralso see: [[Howto:3D_Aircraft_Models]]). The default settings are: Forward ->ambient in filterZ and Up Y.
You can report bugs with the addon [ here], but please include problematic .ac/.blend filesand their textures.
: {{repo linkgithub source|siteproj=ghNikolaiVChr|projrepo=majic79/Blender-AC3D|text=Repository}} ([https://{{ file|NikolaiVChr|Blender-AC3D/archive/ |text=ZIP file download]}}). Notice that the above link is to Necolatis (Nikolai) latest version, as the Majic79 github hasn't kept up with the updates and seems dead.
=== Mr. No addon ===
* When using this script, it is very important that everything is textured. The addon will silently fail if this is not the case.
* This script does not work reliable when nested groups are being used in the imported AC3D model (example [ here]).
* The importer cannot handle the token 'subdiv', its just ignored.
* The exporter does not always export the rotations/location matrix of objects correctly.
: [ Download link (MediaFire)]
=== FG2blender (PAF Team) ===
Authors: f-jjth, run
The PAF team (Patrouille de France), a French group of FlightGear enthusiasts have also made an AC3D Blender script. Their last commit dates back to 11 December 2013 and it feels like their FG2Blender project is abandoned. The PAF team is essentially active on their [ own French speaking forum]. There's no trace or documentation available, so the notes below are speculative and incomplete. It would be interesting to test these scripts and check if the work of the PAF team can be merged with the work of [[User:Necolatis]] as this is actually the only AC3D script that is still maintained.
* According to the source code, the script seems to be able to export animation.
[ Repository] ([ Zip file download])
== External links ==
[httphttps://opencitysites.sourceforgegoogle.netcom/htmlview/ac3dfileformat.html /home AC3D file format]

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