Using OSM Vector Data in FlightGear: Difference between revisions

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→‎Status: http://forum.flightgear.org/viewtopic.php?f=5&t=17598&p=166686#p166861
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== Status ==
== Status ==
If you are interested in pre-processing and enriching vector data, you'll probably want to get in touch with some of the other folks who have done similar things, such as the osm2xp project.
Also, if that's definitely your main interest, you may also want to look at TerraGear, which is the "FG scenery compiler suite" to build scenery.
That said, a "pre-processor" could also be implemented as a native FG component, i.e. within the main fgfs executable - quite probably even as a fully threaded component, so that pre-processing could take place in a simple worker thread using exclusive read/write access.
I'm just saying this because "compiling" scenery from scratch is generally understood not to be a simple task for most people here. In other words, even if you should come up with such an OSM-pre-processor to enrich FG scenery, the resulting data may not be usable by most people - not without an official scenery rebuild at least.
Thus, having a component that would be running inside (or next to) FG would be easier from a deployment point of view.


== Efforts ==
== Efforts ==

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