Using OSM Vector Data in FlightGear: Difference between revisions

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→‎PixelCity (Hooray, TorstenD): http://forum.flightgear.org/viewtopic.php?f=5&t=17598&p=166686#p166861
m (→‎Random Buildings (Stuart): http://forum.flightgear.org/viewtopic.php?f=5&t=17598&p=166686#p166861)
m (→‎PixelCity (Hooray, TorstenD): http://forum.flightgear.org/viewtopic.php?f=5&t=17598&p=166686#p166861)
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=== PixelCity (Hooray, TorstenD) ===
=== PixelCity (Hooray, TorstenD) ===
Once you do take a look, you'll also find a number of threads related to the open source PixelCity project, which uses a fixed rendering pipeline (i.e. no shaders) - but which is nonetheless extremely impressive. Like Torsten mentioned a while ago, this would need to be ported to OSG (and shaders) to be usable in FG, but this could probably be done by merging it with Stuart's code, because that's a very good (and
working!) example of how the FlightGear/SimGear side of things works.


It really looks cool from the distance and close up.  
It really looks cool from the distance and close up.  

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