Using OSM Vector Data in FlightGear: Difference between revisions

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→‎Random Buildings (Stuart): http://forum.flightgear.org/viewtopic.php?f=5&t=17598&p=166686#p166861
m (→‎Efforts: http://forum.flightgear.org/viewtopic.php?f=5&t=17598&p=166686#p166861)
m (→‎Random Buildings (Stuart): http://forum.flightgear.org/viewtopic.php?f=5&t=17598&p=166686#p166861)
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== Efforts ==
== Efforts ==
=== Random Buildings (Stuart) ===
=== Random Buildings (Stuart) ===
Stuart is the developer of the random buildings code (and the random trees), so he's got plenty of experience with procedural creation of scenery elements.
To understand the C++ side of things, you'll definitely also need to be familiar with OpenGL and preferably OSG, i.e. 3D graphics and 3D maths.
But even if that's not your thing, reusing Stuart's code to the largest possible degree would definitely be a good idea, because he's already tackled many of the difficult issues - and creating an interface (scripting or property tree) is definitely simpler than writing such a system from scratch.


=== Random Buildings Scripting Interface (Hooray, Thorsten) ===
=== Random Buildings Scripting Interface (Hooray, Thorsten) ===

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