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m (→Efforts: http://forum.flightgear.org/viewtopic.php?f=5&t=17598&p=166686#p166861) |
m (→Random Buildings (Stuart): http://forum.flightgear.org/viewtopic.php?f=5&t=17598&p=166686#p166861) |
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== Efforts == | == Efforts == | ||
=== Random Buildings (Stuart) === | === Random Buildings (Stuart) === | ||
Stuart is the developer of the random buildings code (and the random trees), so he's got plenty of experience with procedural creation of scenery elements. | |||
To understand the C++ side of things, you'll definitely also need to be familiar with OpenGL and preferably OSG, i.e. 3D graphics and 3D maths. | |||
But even if that's not your thing, reusing Stuart's code to the largest possible degree would definitely be a good idea, because he's already tackled many of the difficult issues - and creating an interface (scripting or property tree) is definitely simpler than writing such a system from scratch. | |||
=== Random Buildings Scripting Interface (Hooray, Thorsten) === | === Random Buildings Scripting Interface (Hooray, Thorsten) === |