Using OSM Vector Data in FlightGear: Difference between revisions

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→‎Efforts: http://forum.flightgear.org/viewtopic.php?f=5&t=17598&p=166686#p166861
m (→‎Efforts: http://forum.flightgear.org/viewtopic.php?f=5&t=17598&p=166686#p166861)
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== Efforts ==
== Efforts ==
=== Random Buildings (Stuart) ===
=== Random Buildings (Stuart) ===
=== Random Buildings Scripting Interface (Hooray, Thorsten) ===
'''Hooray:''' we have had a fair share of discussions related to this. Stuart's work has certainly paved the way for even more improvements.
Like I mentioned, I would be interested in exposing the creation of procedural scenery to scripting space (or even just the property tree) so that customizing this aspect of FG is no longer possible purely from C++ space.


=== PixelCity (Hooray, TorstenD) ===
=== PixelCity (Hooray, TorstenD) ===

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