Using OSM Vector Data in FlightGear: Difference between revisions

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=== Procedural Buildings & Cities (radi & vanosten) ===
=== Procedural Buildings & Cities (radi & vanosten) ===
Also see [[Osm2city.py]]
Radi has focused on OSM buildings/bridges in the past, but is now interested in procedural city generation in general. OSM xml data for LOWI region alone is 50 MB. Might be a bit heavy a download for some users. Radi discussed this with James at FSweekend last year: we could pre-process OSM data, extract what's useful for us, and ship the outcome with our scenery. OSM buildings for LOWI would then add perhaps 1MB or so. OTOH, if this is generated at run-time (and then cached), users could decide themselves if/what OSM features they wish/can afford.
Radi has focused on OSM buildings/bridges in the past, but is now interested in procedural city generation in general. OSM xml data for LOWI region alone is 50 MB. Might be a bit heavy a download for some users. Radi discussed this with James at FSweekend last year: we could pre-process OSM data, extract what's useful for us, and ship the outcome with our scenery. OSM buildings for LOWI would then add perhaps 1MB or so. OTOH, if this is generated at run-time (and then cached), users could decide themselves if/what OSM features they wish/can afford.


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