Using OSM Vector Data in FlightGear: Difference between revisions

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→‎Random Buildings (Stuart): http://forum.flightgear.org/viewtopic.php?f=6&t=8837
(→‎Random Buildings (Stuart): http://forum.flightgear.org/viewtopic.php?f=6&t=8837)
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== Efforts ==
== Efforts ==
=== Random Buildings (Stuart) ===
=== Random Buildings (Stuart) ===
=== PixelCity (Hooray, TorstenD) ===
It really looks cool from the distance and close up.
Implementing it into FlightGear requires porting the OpenGL calls to be OpenSceneGraph compatible, probably by implementing osgDrawable.
The current implementation only shows night-time views, so this has to be tweaked, too.
Another issue to take care of is interaction with existing scenery models, so the generated buildings do not interfere with our scenery models. The same is true for our landcover, roads and elevation data.
Definitely worth some thinking. Probably as a google summer of code
Also see [[AutoGen Scenery for FlightGear]].


=== osgEarth (poweroftwo) ===
=== osgEarth (poweroftwo) ===

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