Using OSM Vector Data in FlightGear: Difference between revisions

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→‎Procedural Buildings & Cities (radi & vanosten): http://forum.flightgear.org/viewtopic.php?f=5&t=17598&p=166686#p167042
m (→‎Status: http://forum.flightgear.org/viewtopic.php?f=5&t=17598&p=166686#p166861)
m (→‎Procedural Buildings & Cities (radi & vanosten): http://forum.flightgear.org/viewtopic.php?f=5&t=17598&p=166686#p167042)
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'''vanosten:''' I understand there are advantages to do stuff on the fly - it might be even faster to do calculations than reading detailed info like ac-files from the file system. However I wonder whether it really is the same thing that people try to accomplish. Together with Radi I want with osm2city make a plausible world, which satisfies also someone on sightseeing with a helicopter, who knows the area. The other is generating a plausible world. The first one needs a lot of parametrization and logic on a per object level. If the first one can be satisfied with on-the-fly processing, then I would look into porting code to C++ and learning C++. If not, then potentially we should leave the initiatives apart?
'''vanosten:''' I understand there are advantages to do stuff on the fly - it might be even faster to do calculations than reading detailed info like ac-files from the file system. However I wonder whether it really is the same thing that people try to accomplish. Together with Radi I want with osm2city make a plausible world, which satisfies also someone on sightseeing with a helicopter, who knows the area. The other is generating a plausible world. The first one needs a lot of parametrization and logic on a per object level. If the first one can be satisfied with on-the-fly processing, then I would look into porting code to C++ and learning C++. If not, then potentially we should leave the initiatives apart?
I agree that we might have to go with less details and a few / couple of buildings - maybe even replacing existing OSM floorplans in place. It is not about matching reality - it is about making something that looks realistic.
I have built some paper based algorithms and the next thing is to try the stuff in programming. I will most probably go for a Java based prototype using the JTS Topology Suite library.
If the prototype prooves sucessful and estimates for the next step do not look too bad, then I need to take a decision with your input, whether to port it to C++ / GEOS or C++ / Simgear. However this would mean that i need to learn C++.


===Populate FG world with OSM data (F-JJTH) ===
===Populate FG world with OSM data (F-JJTH) ===

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