FlightGear 3.0 backlog: Difference between revisions

Jump to navigation Jump to search
Line 82: Line 82:


=== Eye Candy ===
=== Eye Candy ===
{{cquote|<nowiki>unway and other lights do not appear in the effect framework, hence they
get fogged inconsistently with what Atmospheric Light Scattering is doing. I
think a cheap fix would be to fade them to transparent rather than to fog
color, otherwise they'd need to appear in the effect framework and then I could
write a consistent shader to treat them. I don't know what is preferable. The
same issue persists with particles, although that isn't as severe in terms of
showing realistic low visibility for IFR (it's a bit of a spoiler then the
runway lights are always visible...).</nowiki><ref>{{cite web |url=http://www.mail-archive.com/flightgear-devel@lists.sourceforge.net/msg40911.html|title=<nowiki></nowiki>|author=<nowiki></nowiki>|date=<nowiki></nowiki>}}</ref>|<nowiki></nowiki>}}


Then maybe some cool, but not so important features to make things complete:
Then maybe some cool, but not so important features to make things complete:

Navigation menu