FlightGear 3.0 backlog: Difference between revisions

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* <del>a redesign of the weather interfaces, basically going to the unified weather system people have been talking about - some ideas and brainstorming urgently  needed! (backed by Thorsten and Stuart)</del>  {{Done}} (by Stuart and Vivian for 2.12)
* <del>a redesign of the weather interfaces, basically going to the unified weather system people have been talking about - some ideas and brainstorming urgently  needed! (backed by Thorsten and Stuart)</del>  {{Done}} (by Stuart and Vivian for 2.12)
{{cquote|<nowiki>rain layers still do not drift with the wind and will be eventually
displaced from their cap clouds. I've discussed this previously with James who
suggested that a generic way of spawning AI objects (which can get a velocity)
from Nasal rather than the current way of spawning non-AI models from Nasal
which can not drift would perhaps be a solution. I don't know what the status
of this is.</nowiki><ref>{{cite web |url=http://www.mail-archive.com/flightgear-devel@lists.sourceforge.net/msg40911.html|title=<nowiki></nowiki>|author=<nowiki></nowiki>|date=<nowiki></nowiki>}}</ref>|<nowiki></nowiki>}}


=== Long-standing bugs ===
=== Long-standing bugs ===

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