FlightGear 3.0 backlog: Difference between revisions

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showing realistic low visibility for IFR (it's a bit of a spoiler then the  
showing realistic low visibility for IFR (it's a bit of a spoiler then the  
runway lights are always visible...).</nowiki><ref>{{cite web |url=http://www.mail-archive.com/flightgear-devel@lists.sourceforge.net/msg40911.html|title=<nowiki></nowiki>|author=<nowiki></nowiki>|date=<nowiki></nowiki>}}</ref>|<nowiki></nowiki>}}
runway lights are always visible...).</nowiki><ref>{{cite web |url=http://www.mail-archive.com/flightgear-devel@lists.sourceforge.net/msg40911.html|title=<nowiki></nowiki>|author=<nowiki></nowiki>|date=<nowiki></nowiki>}}</ref>|<nowiki></nowiki>}}
{{cquote|<nowiki>the sun is currently pretty much always drawn, in particular also if it is
below the horizon - which means that it shows inside the 'terrain' when the far
away terrain is just painted onto the skydome. The sun also shows 'through' a
cloud layer if the cloud layer is invisible because it is fogged. I think a
property control whether the sun (moon) should be rendered would solve this.</nowiki><ref>{{cite web |url=http://www.mail-archive.com/flightgear-devel@lists.sourceforge.net/msg40911.html|title=<nowiki></nowiki>|author=<nowiki></nowiki>|date=<nowiki></nowiki>}}</ref>|<nowiki></nowiki>}}


Then maybe some cool, but not so important features to make things complete:
Then maybe some cool, but not so important features to make things complete:

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