Howto:Modeling Ground Signs with Blender: Difference between revisions

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=== Flightgear: ground markings at the airport with [[Blender]] and [[XML]] ===
There comes a time when you want to add a few details to an airport in order to improve the realism of your flight experience. Every flight starts (and ends) on the ground, at an airfield. In simulations you generally won't spend too much time there. Generally you will immediately start at the beginning of a runway and be in the air within a few seconds.


''2006-06-22''
There are however people who like learning how to move on the ground too. Learn how to maneuver their aircraft inside the airport. Well, in this case, having good ground signs/markings on the ground is mandatory, because most of the guidance is found there.


''Roberto Inzerillo robicd at gmx dot net''
Pilots should know what ground signs to pay attention to during every phase of maneuvering, prior to reaching the runway. There are signals painted on the ground and taxi signs on the side of each runway/taxiway. You should also pay attention to tower radio communications and so on. Here you will learn how to build custom ground markings, the ones that are painted on the ground and give you useful information about what you can and cannot do during your ground maneuvering.


''Blender v.2.40''
{{note|FlightGear will switch to a new airport ([[apt.dat]]) format in the near future, making it possible to include proper taxiway lines and markings. Some of the lines mentioned in this article are supported by that format and should therefore not be added to the scenery as objects.}}


''Tutorial Files (right click: Save Link As)''
=== Tutorial files ===
Right click > Save link as
* [[Media:catii-iii.ac|catii-iii.ac]]
* [[Media:catii-iii.ac|catii-iii.ac]]
* [[Media:catii-iii.blend|catii-iii.blend]]
* [[Media:catii-iii.blend|catii-iii.blend]]
* [[Media:catii-iii.xml|catii-iii.xml]]
* [[Media:catii-iii.xml|catii-iii.xml]]
* [[Media:catii-iii.rgb|catii-iii.rgb]]
* [[Media:catii-iii.rgb|catii-iii.rgb]]
There comes a time when you want to add a few details to an airport in order to improve the realism of your flight experience. Every flight starts (and ends) on the ground, at an airfield. In simulations you generally won't spend too much time there. Generally you will immediately start at the beginning of a runway and be in the air within a few seconds.
There are however people who like learning how to move on the ground too. Learn how to maneuver their aircraft inside the airport. Well, in this case, having good ground signs/markings on the ground is mandatory, because most of the guidance is found there.
Pilots should know what ground signs to pay attention to during every phase of maneuvering, prior to reaching the runway. There are signals painted on the ground and taxi signs on the side of each runway/taxiway. You should also pay attention to tower radio communications and so on. Here you will learn how to build custom ground markings, the ones that are painted on the ground and give you useful information about what you can and cannot do during your ground maneuvering.


=== Holding position markings for CAT II/III operations ===
=== Holding position markings for CAT II/III operations ===

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