Howto:Modeling Ground Signs with Blender: Difference between revisions

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3) If you fly high above the airport area you will not really see those little red rectangles, they are too small to be noticed from a height. Nonetheless, Flightgear will still render those little objects on the ground and consume GPU power without really giving any advantage to the simulation experience. That should be avoided, we need to make Flightgear render those markings only when the aircraft is near enough to make them visible to the pilot.
3) If you fly high above the airport area you will not really see those little red rectangles, they are too small to be noticed from a height. Nonetheless, Flightgear will still render those little objects on the ground and consume GPU power without really giving any advantage to the simulation experience. That should be avoided, we need to make Flightgear render those markings only when the aircraft is near enough to make them visible to the pilot.


We will eliminate those three cons creating a XML file that covers the issues. Please refer to Flightgear docs in order to get more informations about the usage of the XML markup language used.
We will eliminate those three cons creating a XML file that covers the issues. Please refer to Flightgear docs in order to get more information about the usage of the XML markup language used.


You can use any text editor you prefer, fill a new empty text file with the following content and save it as catii-iii.xml in the same directory with catii-iii.ac and catii-iii.rgb.
You can use any text editor you prefer, fill a new empty text file with the following content and save it as catii-iii.xml in the same directory with catii-iii.ac and catii-iii.rgb.

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