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Es/FlightGear Newsletter March 2011

444 bytes removed, 17:49, 14 January 2012
Simulador de 747 a escala real
== Simulador de 747 a escala real ==
As you might knowComo debes saber, John Wojnaroski has been working for several years on ha estado trabajando durante varios años en un simulador de 747 a full-scale 747 simulatorgran escala, powered by impulsado por FlightGear. Recently he published two Recientemente ha publicado dos videos, showing the current status of the sim. Recent developments were focused on a panoramic display.* [http://www.flickr.com/photos/61165268@N06/5570921779/ Low-flying through the San Andreas fault]* [http://wwwque muestran el estado actual del simulador.flickrLos desarrollos recientes se han centrado en una pantalla panorámica.com/photos/61165268@N06/5572306558/ Landing at KSFO]
 Como debes saber, John Wojnaroski ha estado trabajando durante varios años en un simulador de 747 a gran escala, impulsado por FlightGear. Recientemente ha publicado dos videos, que muestran el estado actual de la tarjeta SIM. Los acontecimientos recientes se han centrado en una pantalla panorámica.* [Httphttp://www.flickr.com/photos/61165268 @ N06/5570921779 / vuelan Vuelo a baja altura a través tráves de la falla de San AndreasAndrés]* [Httphttp://www.flickr.com/photos/61165268 @ N06/5572306558 / Desembarque Aterrizaje en KSFO]
The projectors are (3) short throw 1200x800 native resolution units, mounted on the ceiling. Each projector is first mechanically aligned using the projector test pattern. Next a warping mesh based on projector location and screen dimensions is created and a test pattern using the mesh is produced by FlightGear. The warping mesh is then adjusted to tune the resultant image thrown on the screen as well as mechanical adjustments. And as a final step the "production" image is adjusted by setting the viewing heading for the side projectors for horizontal alignment and projector internals and mesh recalculations for the vertical as required.
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