Shader: Difference between revisions

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No change in size ,  8 March 2011
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Robot: Cosmetic changes
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{| cellpadding="4" cellspacing="0" align="right" style="clear:right;"  
{| cellpadding="4" cellspacing="0" align="right" style="clear:right;"  
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| align="left" style="background:#fafafa; border-left:1px solid #CCCCCC; border-right:1px solid #CCCCCC; border-top:1px solid #CCCCCC;" width="150px" | [[Image:SnowAtAltitude1.jpg|200px|Image:SnowAtAltitude1.jpg]]
| align="left" style="background:#fafafa; border-left:1px solid #CCCCCC; border-right:1px solid #CCCCCC; border-top:1px solid #CCCCCC;" width="150px" | [[File:SnowAtAltitude1.jpg|200px|Image:SnowAtAltitude1.jpg]]
| align="left" style="background:#fafafa; border-right:1px solid #CCCCCC; border-top:1px solid #CCCCCC;" width="150px" border-top:1px solid #CCCCCC;| [[Image:SnowAtAltitude2.jpg|200px|Image:SnowAtAltitude2.jpg]]
| align="left" style="background:#fafafa; border-right:1px solid #CCCCCC; border-top:1px solid #CCCCCC;" width="150px" border-top:1px solid #CCCCCC;| [[File:SnowAtAltitude2.jpg|200px|Image:SnowAtAltitude2.jpg]]
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{| cellpadding="4" cellspacing="0" align="right" style="clear:right;"  
{| cellpadding="4" cellspacing="0" align="right" style="clear:right;"  
|-
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| align="left" style="background:#fafafa; border-left:1px solid #CCCCCC; border-right:1px solid #CCCCCC; border-top:1px solid #CCCCCC;" width="150px" | [[Image:WaterReflections1.jpg|200px|Image:SnowAtAltitude1.jpg]]
| align="left" style="background:#fafafa; border-left:1px solid #CCCCCC; border-right:1px solid #CCCCCC; border-top:1px solid #CCCCCC;" width="150px" | [[File:WaterReflections1.jpg|200px|Image:SnowAtAltitude1.jpg]]
| align="left" style="background:#fafafa; border-right:1px solid #CCCCCC; border-top:1px solid #CCCCCC;" width="150px" border-top:1px solid #CCCCCC;| [[Image:WaterReflections2.jpg|200px|Image:SnowAtAltitude2.jpg]]
| align="left" style="background:#fafafa; border-right:1px solid #CCCCCC; border-top:1px solid #CCCCCC;" width="150px" border-top:1px solid #CCCCCC;| [[File:WaterReflections2.jpg|200px|Image:SnowAtAltitude2.jpg]]
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| align="center" colspan="2" style="background:#fafafa;  font-size: 85%; border-left:1px solid #CCCCCC; border-right:1px solid #CCCCCC; border-bottom:1px solid #CCCCCC;"|
| align="center" colspan="2" style="background:#fafafa;  font-size: 85%; border-left:1px solid #CCCCCC; border-right:1px solid #CCCCCC; border-bottom:1px solid #CCCCCC;"|
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A '''shader''' is a set of software instructions, which is used primarily to calculate rendering effects on graphics hardware, like water reflections and shadows.
A '''shader''' is a set of software instructions, which is used primarily to calculate rendering effects on graphics hardware, like water reflections and shadows.


==Shaders in FlightGear==
== Shaders in FlightGear ==
Currently some new shaders are available in [[GIT]], including (sun on) water reflections, snow at altitude, the urban shader, the landmass shader, and the crop texture shader. The random trees in the scenery are alse generated making use of shaders. These are all classified as material shaders.
Currently some new shaders are available in [[GIT]], including (sun on) water reflections, snow at altitude, the urban shader, the landmass shader, and the crop texture shader. The random trees in the scenery are alse generated making use of shaders. These are all classified as material shaders.


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* [[Howto: Lightmap|Lightmap]]
* [[Howto: Lightmap|Lightmap]]


==Related content==
== Related content ==
* [[Howto: Shader Programming in FlightGear|Shader Programming in FlightGear]]
* [[Howto: Shader Programming in FlightGear|Shader Programming in FlightGear]]

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