Shader: Difference between revisions

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46 bytes added ,  13 February 2011
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Currently some new shaders are available in [[GIT]], including (sun on) water reflections, snow at altitude, the urban shader, the landmass shader, and the crop texture shader. The random trees in the scenery are alse generated making use of shaders. These are all classified as material shaders.
Currently some new shaders are available in [[GIT]], including (sun on) water reflections, snow at altitude, the urban shader, the landmass shader, and the crop texture shader. The random trees in the scenery are alse generated making use of shaders. These are all classified as material shaders.


With the switch from [[PLIB]] to [[OSG]], as of version 1.9, [[FlightGear]] lost its shadows. However they are currently being fixed for OSG.
With the switch from [[PLIB]] to [[OSG]], as of version 1.9, [[FlightGear]] lost its shadows.


The shaders can be en-/disabled through the <tt>View > Rendering Options</tt> dialog.
The shaders can be en-/disabled through the <tt>View > Rendering Options</tt> dialog.
* [[Howto: Aircraft Reflection Shader|Aircraft reflection shader]]
* [[Howto: Use the normal map effect in aircraft|Normal map]]
* [[Howto: Lightmap|Lightmap]]


==Related content==
==Related content==
* [[Howto: Aircraft Reflection Shader|Aircraft Reflection Shader]]
* [[Howto: Shader Programming in FlightGear|Shader Programming in FlightGear]]
* [[Howto: Shader Programming in FlightGear|Shader Programming in FlightGear]]

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