Decoupling the AI traffic system: Difference between revisions

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* "Hopefully, once we start working on a new architecture, in which AI traffic is fed from a separate application into FlightGear, using the multiplayer system, hopefully much of that load will be offloaded from FlightGear. This could be run either on a separate computer, or using a network connection from the same machine..." [http://www.mail-archive.com/flightgear-devel@lists.sourceforge.net/msg16075.html]
* "Hopefully, once we start working on a new architecture, in which AI traffic is fed from a separate application into FlightGear, using the multiplayer system, hopefully much of that load will be offloaded from FlightGear. This could be run either on a separate computer, or using a network connection from the same machine..." [http://www.mail-archive.com/flightgear-devel@lists.sourceforge.net/msg16075.html]
* "refering to the idea of moving the core of the AI traffic code out of FlightGear itself, and communicate positions of other aircraft through the multiplayer system. We discussed this idea a few months ago, and IIRC, everybody seemed to respond fairly positive to the idea. " [http://www.mail-archive.com/flightgear-devel@lists.sourceforge.net/msg16077.html]
* "refering to the idea of moving the core of the AI traffic code out of FlightGear itself, and communicate positions of other aircraft through the multiplayer system. We discussed this idea a few months ago, and IIRC, everybody seemed to respond fairly positive to the idea. " [http://www.mail-archive.com/flightgear-devel@lists.sourceforge.net/msg16077.html]
* "FG multiplayer can support multi aircrafts to fly  together,but that means I need twenty persons to control twenty FG instances.My  question is that how can I modify FG to adapt multi aircrafts to run in one instance and I can switch from one aircraft to another to control it.When I control one aircraft ,the others could move automatically." [http://www.mail-archive.com/flightgear-devel@lists.sourceforge.net/msg15027.html]
* "FG multiplayer can support multi aircraft to fly  together,but that means I need twenty persons to control twenty FG instances.My  question is that how can I modify FG to adapt multi aircraft to run in one instance and I can switch from one aircraft to another to control it.When I control one aircraft ,the others could move automatically." [http://www.mail-archive.com/flightgear-devel@lists.sourceforge.net/msg15027.html]
* "I think this quite doable using the AIModels module. What is needed is a way to reinitialize the user aircraft structure from the data of the FGAIAircraft. In essence this is online plane switching, which everyone wishes for but is not implemented yet. I can see some logical issues though switching to a MultiPlayer controlled aircraft, so this needs be sorted out." [http://www.mail-archive.com/flightgear-devel@lists.sourceforge.net/msg15029.html]
* "I think this quite doable using the AIModels module. What is needed is a way to reinitialize the user aircraft structure from the data of the FGAIAircraft. In essence this is online plane switching, which everyone wishes for but is not implemented yet. I can see some logical issues though switching to a MultiPlayer controlled aircraft, so this needs be sorted out." [http://www.mail-archive.com/flightgear-devel@lists.sourceforge.net/msg15029.html]
* "your requirements except plane switching can be done quite easily using existing FG code. Online plane changing is a long wanted feature" [http://www.mail-archive.com/flightgear-devel@lists.sourceforge.net/msg15029.html]
* "your requirements except plane switching can be done quite easily using existing FG code. Online plane changing is a long wanted feature" [http://www.mail-archive.com/flightgear-devel@lists.sourceforge.net/msg15029.html]

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