AutoGen scenery for FlightGear: Difference between revisions

Jump to navigation Jump to search
m
→‎Porting: a port should probably not be FG specific
m (→‎Description: link to known issues (google code tracker))
m (→‎Porting: a port should probably not be FG specific)
Line 28: Line 28:
= Porting =
= Porting =


* It really looks cool from the distance and close up.
* Implementing it into FlightGear requires porting the OpenGL calls to be [[OpenSceneGraph]] compatible, probably by implementing osgDrawable.
* Implementing it into FlightGear requires porting the OpenGL calls to be [[OpenSceneGraph]] compatible, probably by implementing osgDrawable.
* The current implementation only shows night-time views, so this has to be tweaked, too.
* The current implementation only shows night-time views, so this has to be tweaked, too.
Line 39: Line 38:
* Also, you could then just load it fairly normally into flightgear.  
* Also, you could then just load it fairly normally into flightgear.  
* Instead of downloading the building, it could be an option to download the files needed to make it and do it yourself.
* Instead of downloading the building, it could be an option to download the files needed to make it and do it yourself.
 
* It would probably make sense to start an OSG port, so that the port is not FlightGear specific, but could be used by other OSG based projects (pretty much like OSGOcean, OSGTerrain etc)
 


= Threads =
= Threads =
* http://flightgear.org/forums/viewtopic.php?f=6&t=8837
* http://flightgear.org/forums/viewtopic.php?f=6&t=8837

Navigation menu