AutoGen scenery for FlightGear: Difference between revisions

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A list of known issues is available at: http://code.google.com/p/pixelcity/updates/list
A list of known issues is available at: http://code.google.com/p/pixelcity/updates/list
= Opinions =
* it's excellent not just in the rendering but the generation of the buildings, traffic effects etc. [http://cplus.about.com/b/2009/05/05/pixelcity-a-stunning-example-of-copengl.htm]
* This technique could make a hell of a difference in things like flight simulator programs, some of the manually built cities in them are just awful, this looks way better and is procedurally driven? any flightsim developer worth their nuts should be begging you for this code. [http://www.shamusyoung.com/twentysidedtale/?p=3220&cpage=2&replytocom=151746]
* This should be added to FlightGear, an open source flight simulator. Only 50 hours in the making? I salute. [http://www.fractalforums.com/index.php?action=printpage;topic=3223.0]
* It really looks cool from the distance and close up.


= Code =
= Code =

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