AutoGen scenery for FlightGear: Difference between revisions

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→‎Description: link to known issues (google code tracker)
m (→‎Code: adding gitorious pixelcity project, port to Linux)
m (→‎Description: link to known issues (google code tracker))
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= Description =
= Description =
Use the GNU GPL [http://github.com/skeeto/pixelcity PixelCity] project to create autogen support for FlightGear, to dynamically create cities for populating the FlightGear scenery [http://en.wikipedia.org/wiki/Procedural_generation procedurally].
Use the GNU GPL [http://code.google.com/p/pixelcity PixelCity] project to create autogen support for FlightGear, to dynamically create cities for populating the FlightGear scenery [http://en.wikipedia.org/wiki/Procedural_generation procedurally].


PixelCity is at the moment C++ code that uses pure OpenGL with a fixed rendering pipeline (i.e. no shaders).
PixelCity is at the moment C++ code that uses pure OpenGL with a fixed rendering pipeline (i.e. no shaders).
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To view a demo video of PixelCity, please see: http://www.youtube.com/watch?v=-d2-PtK4F6Y
To view a demo video of PixelCity, please see: http://www.youtube.com/watch?v=-d2-PtK4F6Y
A list of known issues is available at: http://code.google.com/p/pixelcity/updates/list


= Code =
= Code =

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