Howto:Add sound effects to aircraft: Difference between revisions

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Document bugs when using mode=once and max-dist. See https://sourceforge.net/p/flightgear/simgear/merge-requests/120/
m (→‎Configuration tags: <position> clarify coordinate system; add note about inverted Y axis)
(Document bugs when using mode=once and max-dist. See https://sourceforge.net/p/flightgear/simgear/merge-requests/120/)
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* The Doppler effect if you pass an aircraft in high speed sometimes is way too high pitch.
* The Doppler effect if you pass an aircraft in high speed sometimes is way too high pitch.
* None of the position coordinates must not be 0.0 as described above.
* None of the position coordinates must not be 0.0 as described above.
* Sounds using <code>&lt;mode&gt;</code> 'once' together with <code>&lt;max-dist&gt;</code> behave incorrectly when going out of range of the sound, then back in range, all while the trigger condition remains true:
** Until January 2023 (Flightgear 2020.3): the above causes the sound to incorrectly restart playing.
** Since January 2023 (for development versions): the sound stops entirely when going out of range, it is not possible to come back in range to hear the end of the sound.


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