Howto:Add sound effects to aircraft: Difference between revisions

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→‎Configuration tags: <position> clarify coordinate system; add note about inverted Y axis
m (Use note and fgdata source templates for easier maintenance)
m (→‎Configuration tags: <position> clarify coordinate system; add note about inverted Y axis)
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; <code>&lt;position&gt;</code>
; <code>&lt;position&gt;</code>
: Specify the position of the sounds source relative to the aircraft center.
: Specify the position of the sounds source relative to the 3D models center.


: The coordinate system used is a left hand coordinate system where +Y = left, -Y = right, -Z = down, +Z = up, -X = forward, +X = aft.  Distances are in meters.
: The coordinate system used is a left hand coordinate system where +Y = left, -Y = right, -Z = down, +Z = up, -X = forward, +X = aft.  Distances are in meters.
: It's important to note that for sounds the Y axis is inverted compared to e.g. object animation coordinates (see also [[Howto:3D_Aircraft_Models]]).


: The volume calculation due to distance and orientation of the sounds source ONLY work on mono samples!
: The volume calculation due to distance and orientation of the sounds source ONLY work on mono samples!
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