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Colin Geniet (talk | contribs) (Document bugs when using mode=once and max-dist. See https://sourceforge.net/p/flightgear/simgear/merge-requests/120/) |
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== Multiplayer sound == | == Multiplayer sound == | ||
The multiplayer sound file works just as the normal sound file, except it should reside in <code>/sim/model/sound</code> instead of <code>/sim/sound</code>. Make sure it depends on properties that are [[Howto:Transmit_properties_over_MP|transmitted over MP]]. | The multiplayer sound file works just as the normal sound file, except it should reside in <code>/sim/model/sound</code> instead of <code>/sim/sound</code>. Make sure it depends on properties that are [[Howto:Transmit_properties_over_MP|transmitted over MP]]. | ||
An example could be found in FGAddon 777-200: {{fgaddon aircraft url|777}} | |||
* <code>777-200-set.xml</code> extends <code>777-200-common.xml</code> (this is not mandatory, just here to explain the inheritance. The -set.xml does/can include the model directly) | |||
* <code>777-200-common.xml</code> references <code>Aircraft/777/Models/777-200.xml</code> | |||
* <code>Models/777-200.xml</code> has an <code><sound><path>Aircraft/777/Sounds/mp-sound.xml</path></sound></code> reference | |||
* <code>Sounds/mp-sound.xml</code> contains an ordinary sound config file with relative property paths resolved to the relative <code>/ai/multiplayer</code> nodes of the multiplayer instance. | |||
== Recommended audio file formats == | == Recommended audio file formats == |
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