OpenGL: Difference between revisions

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355 bytes added ,  15 April 2021
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→‎Status: https://sourceforge.net/p/flightgear/mailman/message/37262096/
m (→‎Status: https://sourceforge.net/p/flightgear/mailman/message/37261554/)
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Open GL 4.1 seems to be the latest supported version on macOS <ref>https://support.apple.com/en-us/HT202823</ref>, and that means shaders targeting 410 might be the best supported version for macOS users <ref>https://sourceforge.net/p/flightgear/mailman/message/37261554/</ref>
Open GL 4.1 seems to be the latest supported version on macOS <ref>https://support.apple.com/en-us/HT202823</ref>, and that means shaders targeting 410 might be the best supported version for macOS users <ref>https://sourceforge.net/p/flightgear/mailman/message/37261554/</ref>
For the time being, we should probably target 410 at most. We will have to decide if we want to remain at 330 or we want to push to 410. The changes are not too significant, the main differences seem to be that 410 supports 32 bit floating point textures and tessellation shaders.<ref>https://sourceforge.net/p/flightgear/mailman/message/37262096/</ref>


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