OpenGL: Difference between revisions

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53 bytes added ,  15 April 2021
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m (→‎Status: https://sourceforge.net/p/flightgear/mailman/message/37262096/)
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If next works for someone, that is great, but if you want stability, stable FPS and comaptability with older hardware, there is an easy answer: use 2020.3. That's what we recommend for everyone who wants to fly and enjoy flying. <ref>https://sourceforge.net/p/flightgear/codetickets/2560/#5802</ref>}}
If next works for someone, that is great, but if you want stability, stable FPS and comaptability with older hardware, there is an easy answer: use 2020.3. That's what we recommend for everyone who wants to fly and enjoy flying. <ref>https://sourceforge.net/p/flightgear/codetickets/2560/#5802</ref>}}


We’re actively going to switch to Core profile, on next, in the coming months: at least that is James' big goal for 2021 development, personally.
We’re actively going to switch to [https://www.khronos.org/opengl/wiki/OpenGL_Context Core profile], on next, in the coming months: at least that is James' big goal for 2021 development, personally.


Maybe not getting as far as [[Vulkan Scene Graph|Vulkan/VSG]] (it would be nice but a lot more work….) but certainly getting our use of the OSG API as modern as possible, and getting the shaders into a OpenGL 4.x variant. (Eg, if MoltenGL can host us, that would be good for macOS…)
Maybe not getting as far as [[Vulkan Scene Graph|Vulkan/VSG]] (it would be nice but a lot more work….) but certainly getting our use of the OSG API as modern as possible, and getting the shaders into a OpenGL 4.x variant. (Eg, if MoltenGL can host us, that would be good for macOS…)

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