Hackathon Proposal: Wake from multiplayer aircraft
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Title: | Wake turbulence from AI & multiplayer aircraft
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Potential mentors: | Bertrand Coconnier |
Intro: | (short intro) |
Interested Parties: | Brendan |
Status: | n/a |
Summary: | Add wake turbulence interaction with AI and multiplayer aircraft |
Background: | AI wake turbulence is a feature of FlightGear since release 2017.3.1.
However the feature is still in a preliminary stage since it is limited to:
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Details: | Wake turbulence is especially hazardous in the region behind an aircraft in the takeoff or landing phases of flight. In the vicinity of an airport there can be multiple aircraft, all operating at low speed and low altitude, and this provides extra risk of wake turbulence with reduced height from which to recover from any upset. Regulations enforce separation between aircraft especially if they are of different size to avoid uncommanded aircraft movements or, worse, loss of control. Having this feature therefore brings some educational value that you should not fly too close of an heavy.
Wake turbulence is also a major factor to account for when flying in formation or when proceeding to refueling with a tanker. In both cases, the feature adds some realism to the maneuver. The AI wake turbulence feature is designed to simulate that interaction. But it is still a preliminary feature:
That feature can be improved by:
Most of all, this will require much testing of the feature, especially if the multiplayer interaction is added, which should be fun ! |
Ideas: | |
Required skills: | XML, C++ |
Learning Opportunities: |
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Notes: | https://sourceforge.net/p/flightgear/mailman/flightgear-devel/thread/CAHpp8MGjJ%2Bcs70fVuuVrXDnmxMXxo8fiYFq9F3FFc-FaZXT7uA%40mail.gmail.com/#msg35763857 |
References
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