Modeling - FAQ: Difference between revisions

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'''FlightGear Modelling FAQ''' contains interesting answers to FAQ.  
'''FlightGear Modelling FAQ''' contains interesting answers to FAQ.  
It is work in progress...
It is work in progress...


=== Which axis in Blender is pointing north? ===
The X-Axis will point north in FlightGear, after you have placed your model using the [[UFO from the 'White Project' of the UNESCO|UFO]]. Please note that it can be rotated after hitting TAB.


Q: Which axis in Blender is pointing north?
=== What is the unit used for models in FlightGear?===
 
Models are created in Meters. So one Blender Unit will be displayed as one Meter.
A: The X-Axis will point north in FlightGear, after you have placed your model using the UFO. Please note that it can be rotated after hitting TAB.
 
 
Q: What is the unit used for models in FlightGear?
 
A: Models are created in Meters. So one Blender Unit will be displayed as one Meter.
 


Q: Blender does not export the texture reference to AC3 files! What can i do?
=== What software could I use for creating 3D models? ===
You could use any 3D software you want. The only requirement is that it exports to .ac or to a format that could be exported to .ac using other software. Examples of good, often used (free) software are:  
* [http://www.ac3d.org AC3D]
* [http://www.blender.org Blender]
* [http://www.sketchup.com SketchUp]


A: Propably you have tried to use material textures. These are not exported to AC3 files. Use UV mapped textures instead and they will appear in FlightGear! (see tutorials)
=== Blender does not export the texture reference to AC3 files! What can i do? ===
Propably you have tried to use material textures. These are not exported to AC3 files. Use UV mapped textures instead and they will appear in FlightGear! (see tutorials)


[[Category:Modeling]]
[[Category:Modeling]]

Revision as of 13:13, 2 March 2008

FlightGear Modelling FAQ contains interesting answers to FAQ. It is work in progress...

Which axis in Blender is pointing north?

The X-Axis will point north in FlightGear, after you have placed your model using the UFO. Please note that it can be rotated after hitting TAB.

What is the unit used for models in FlightGear?

Models are created in Meters. So one Blender Unit will be displayed as one Meter.

What software could I use for creating 3D models?

You could use any 3D software you want. The only requirement is that it exports to .ac or to a format that could be exported to .ac using other software. Examples of good, often used (free) software are:

Blender does not export the texture reference to AC3 files! What can i do?

Propably you have tried to use material textures. These are not exported to AC3 files. Use UV mapped textures instead and they will appear in FlightGear! (see tutorials)