Improving Glider Realism: Difference between revisions
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=== Flight Model === | === Flight Model === | ||
Of course, gliders need a custom-designed flight model. | |||
=== Glider external 3D models === | === Glider external 3D models === |
Revision as of 20:18, 19 April 2009
Improving Glider Realism
This section lists the areas that have a significant impact on soaring realism. This wiki has additional relevant information in the Soaring area.
Gliders
This section reviews the design issues affecting the user aircraft.
Flight Model
Of course, gliders need a custom-designed flight model.
Glider external 3D models
Glider cockpit 3D models
Gauges
Variometer
IGC file logger
To compare flights with others, it helps to have a log of your flight in the 'IGC format'. This is a text file with an agreed format, with some header rows and then one-row-per-timestamp for the lat/long/alt.
The specification for the IGC format log file is available on the FAI website.
The full specification has become unbelievably tortuous, but most of the records are optional and an example of a working file would be:
AXXXb21_sim_probe 2.55 HFDTE070608 HFFXA035 HFPLTPILOTINCHARGE: not recorded HFCM2CREW2: not recorded HFGTYGLIDERTYPE:DG HFGIDGLIDERID:B21 HFDTM100GPSDATUM: WGS-1984 HFRFWFIRMWAREVERSION: 2.55 HFRHWHARDWAREVERSION: 2008 HFFTYFRTYPE: sim_probe by Ian Forster-Lewis HFGPSGPS:Microsoft Flight Simulator HFPRSPRESSALTSENSOR: Microsoft Flight Simulator HFCIDCOMPETITIONID:B21 HFCCLCOMPETITIONCLASS:Microsoft Flight Simulator I013638FXA B1658174040958N07737022WA0094000940000 B1658214040875N07737069WA0095200952000 B1658254040811N07737136WA0095300953000 ... and more B records for the rest of the file G123456789
Enviroment lift modelling
This section reviews the requirements for the environment modelling, in particular the simulation of the vertical component of air movement on which gliders depend for soaring flight.
Thermals
Ridgelift
A paper on the efficient calculation of ridge lift is available from Ian Forster-Lewis.
Wave
Multiplayer
Solo soaring is all about admiring the scenery, and multiplayer soaring is predominantly about comparing times to complete the same cross-country task.