Howto talk:Nasal in scenery object XML files: Difference between revisions

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m (moved [[Talk:Howto: Nasal in scenery object XML files]] to [[Talk:Howto:Nasal in scenery object XML files]]: Robot: Moved page)
m (Switch to the {{forum url}} template for all forum links.)
 
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= Related Discussions =
= Related Discussions =
* http://flightgear.org/forums/viewtopic.php?f=5&t=2635&p=23035
* {{forum url|p=23035}}
= It's in CVS =
= It's in CVS =
And has been for over 3 years [http://cvs.flightgear.org/viewvc/source/src/Scenery/tilemgr.cxx?r1=1.52&r2=1.53]
And has been for over 3 years [http://cvs.flightgear.org/viewvc/source/src/Scenery/tilemgr.cxx?r1=1.52&r2=1.53]

Latest revision as of 07:40, 11 June 2019

Related Discussions

It's in CVS

And has been for over 3 years [1]

NasalSys.[ch]xx:

 implement FGNasalModelData class for execution of XML <load> and <unload>
 scripts. modelLoaded() is called by the model loader, and the destructor
 on branch removal.

modelmgr.cxx: tilemgr.cxx: tileentry.[ch]xx:

 make scenery and custom objects run their Nasal scripts on loading
 and unloading. Let OBJECT_STATIC object not be cached.


Sorry, you are right. I forgot to check the date of the message. Article has been restored. Gijs 14:01, 13 May 2009 (EDT)