Howto talk:Nasal in scenery object XML files: Difference between revisions
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m (moved [[Talk:Howto: Nasal in scenery object XML files]] to [[Talk:Howto:Nasal in scenery object XML files]]: Robot: Moved page) |
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= Related Discussions = | = Related Discussions = | ||
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= It's in CVS = | = It's in CVS = | ||
And has been for over 3 years [http://cvs.flightgear.org/viewvc/source/src/Scenery/tilemgr.cxx?r1=1.52&r2=1.53] | And has been for over 3 years [http://cvs.flightgear.org/viewvc/source/src/Scenery/tilemgr.cxx?r1=1.52&r2=1.53] |
Latest revision as of 07:40, 11 June 2019
Related Discussions
It's in CVS
And has been for over 3 years [1]
NasalSys.[ch]xx:
implement FGNasalModelData class for execution of XML <load> and <unload> scripts. modelLoaded() is called by the model loader, and the destructor on branch removal.
modelmgr.cxx: tilemgr.cxx: tileentry.[ch]xx:
make scenery and custom objects run their Nasal scripts on loading and unloading. Let OBJECT_STATIC object not be cached.
- http://www.mail-archive.com/flightgear-devel@lists.sourceforge.net/msg02024.html
- http://cvs.flightgear.org/viewvc/source/src/Scenery/tilemgr.cxx?view=markup
- Sorry, you are right. I forgot to check the date of the message. Article has been restored. Gijs 14:01, 13 May 2009 (EDT)