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m (→Varyings) |
m (→Vertex Shader) |
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Line 243: | Line 243: | ||
= Built-ins = | = Built-ins = | ||
== Vertex Shader == | == Vertex Shader == | ||
* vec4 gl_Position; must be written | * vec4 gl_Position; must be written | ||
* vec4 gl_ClipPosition; may be written | * vec4 gl_ClipPosition; may be written |
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