Hi fellow wiki editors!

To help newly registered users get more familiar with the wiki (and maybe older users too) there is now a {{Welcome to the wiki}} template. Have a look at it and feel free to add it to new users discussion pages (and perhaps your own).

I have tried to keep the template short, but meaningful. /Johan G

Howto talk:Shader programming in FlightGear

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  • shader primitives/elements
  • explain shaders available in FlightGear

Topics to be covered

  • what is a vertex
  • what is a fragment
  • the OGL rendering pipeline
  • swizzling/component access
  • operators
  • ctors
  • branching (if, else, loops)
  • FlightGear effects

Practical programming tips, where errors are reported, etc.