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Howto:Shader programming in FlightGear

325 bytes added, 11:04, 27 March 2010
m
Varyings
== Varyings ==
* varying vec4 gl_FrontColor // vertex
* varying vec4 gl_BackColor; // vertex
* varying vec4 gl_FrontSecColor; // vertex
* varying vec4 gl_BackSecColor; // vertex
* varying vec4 gl_Color; // fragment
* varying vec4 gl_SecondaryColor; // fragment
* varying vec4 gl_TexCoord[]; // both
* varying float gl_FogFragCoord; // both
== Functions ==
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