Hackathon Proposal: more diversified facade textures osm2city
|Title:||Make diversified facade textures for osm2city buildings|
|Summary:||Drastically improve the look of buildings in osm2city|
|Background:|| The current texture atlas for osm2city has its limits:
We need to be able to have a larger diversity of facade textures - per building types and for more building types (e.g. industrial buildings, warehouses, summer houses).
The idea is to :
During the hackathon a PoC would be done for:
|Required skills:||Python or 2d texture artist|
|Learning Opportunities:||* 2d textures|
|Notes:|| An alternative for someone wanting to write relatively simple Python code and work with graphics would be to work with the Python API of e.g. Gimp to generate lightmaps in a smart way:
E.g. based on PixelCity as referenced in AutoGen_Scenery_for_FlightGear.