Hackathon Proposal: more diversified facade textures osm2city: Difference between revisions
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* Deciding on the atlas pods and nodes | * Deciding on the atlas pods and nodes | ||
* Creating a set of textures for commercial /office / sky-scraper facades (relatively geometric) and a set of textures for family houses | * Creating a set of textures for commercial /office / sky-scraper facades (relatively geometric) and a set of textures for family houses | ||
* Make the code to display these buildings | * Make the code to display these buildings in osm2city | ||
* Make the code to have the osm2city atlasses available in TerraSync models - and get read from there | |||
|skills=Python or 2d graphics drawing with layers (you do not have to be an artist) | |skills=Python or 2d graphics drawing with layers (you do not have to be an artist) | ||
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* 2d graphics drawing | * 2d graphics drawing | ||
* [http://python.org Python] | * [http://python.org Python] | ||
* C++ and TerraSync | |||
|notes= | |notes= | ||
An alternative for someone wanting to write relatively simple Python code and work with graphics would be to work with the Python API of e.g. [https://docs.krita.org/en/user_manual/python_scripting/introduction_to_python_scripting.html Krita] to generate lightmaps in a smart way: | An alternative for someone wanting to write relatively simple Python code and work with graphics would be to work with the Python API of e.g. [https://docs.krita.org/en/user_manual/python_scripting/introduction_to_python_scripting.html Krita] to generate lightmaps in a smart way: |
Latest revision as of 16:57, 8 November 2020
Title: | Make diversified facade textures for osm2city buildings
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Potential mentors: | vanosten |
Intro: | (short intro) |
Interested Parties: | none |
Status: | n/a |
Summary: | Drastically improve the look of buildings in osm2city |
Background: | The current texture atlas for osm2city has its limits:
We need to be able to have a larger diversity of facade textures - per building types and for more building types (e.g. industrial buildings, warehouses, summer houses). The idea is to :
During the hackathon a PoC would be done for:
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Details: | n/a |
Ideas: | |
Required skills: | Python or 2d graphics drawing with layers (you do not have to be an artist) |
Learning Opportunities: | * 2d graphics drawing
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Notes: | An alternative for someone wanting to write relatively simple Python code and work with graphics would be to work with the Python API of e.g. Krita to generate lightmaps in a smart way:
E.g. based on PixelCity as referenced in AutoGen_Scenery_for_FlightGear. |
References
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