Difference between revisions of "Hackathon Proposal: more diversified facade textures osm2city"
From FlightGear wiki
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During the hackathon a PoC would be done for: | During the hackathon a PoC would be done for: | ||
− | * Deciding on the image format for original editing: file naming, layers, editing program (e.g. [https://www.gimp.org/] or [https://krita.org/en/]) | + | * Deciding on the image format for original editing: file naming, layers, editing program (e.g. [https://www.gimp.org/ Gimp] or [https://krita.org/en/ Krita]) |
* Deciding on the atlas pods and nodes | * Deciding on the atlas pods and nodes | ||
* Creating a set of textures for commercial /office / sky-scraper facades (relatively geometric) and a set of textures for family houses | * Creating a set of textures for commercial /office / sky-scraper facades (relatively geometric) and a set of textures for family houses | ||
* Make the code to display these buildings | * Make the code to display these buildings | ||
− | |skills=Python or 2d | + | |skills=Python or 2d graphics drawing with layers (you do not have to be an artist) |
|opportunities= | |opportunities= | ||
− | * 2d | + | * 2d graphics drawing |
− | * [http://python.org] | + | * [http://python.org Python] |
|notes= | |notes= | ||
− | An alternative for someone wanting to write relatively simple Python code and work with graphics would be to work with the Python API of e.g. | + | An alternative for someone wanting to write relatively simple Python code and work with graphics would be to work with the Python API of e.g. [https://docs.krita.org/en/user_manual/python_scripting/introduction_to_python_scripting.html Krita] to generate lightmaps in a smart way: |
* a lot of buildings textures have currently too many windows lit | * a lot of buildings textures have currently too many windows lit | ||
− | * maintaining light maps should be automated to | + | * maintaining light maps should be automated to lower maintenance |
E.g. based on PixelCity as referenced in [[AutoGen_Scenery_for_FlightGear]]. | E.g. based on PixelCity as referenced in [[AutoGen_Scenery_for_FlightGear]]. |
Revision as of 13:02, 12 October 2020
Title: | Make diversified facade textures for osm2city buildings |
Sponsors: | vanosten |
Interested Parties: | none |
Status: | n/a |
Summary: | Drastically improve the look of buildings in osm2city |
Background: | The current texture atlas for osm2city has its limits:
We need to be able to have a larger diversity of facade textures - per building types and for more building types (e.g. industrial buildings, warehouses, summer houses). The idea is to :
During the hackathon a PoC would be done for:
|
Details: | n/a |
Required skills: | Python or 2d graphics drawing with layers (you do not have to be an artist) |
Learning Opportunities: | * 2d graphics drawing |
Notes: | An alternative for someone wanting to write relatively simple Python code and work with graphics would be to work with the Python API of e.g. Krita to generate lightmaps in a smart way:
E.g. based on PixelCity as referenced in AutoGen_Scenery_for_FlightGear. |
References
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