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(And finally) |
(Another image (with a bug;-))) |
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=== New and improved shaders=== | === New and improved shaders=== | ||
[[Image:B29 shader.jpg|thumb|New Reflection Shader applied to the B29. It shows a shiny, high-reflective blank metal, which can be achieved now with the new shader.]] | |||
[[Image:EC135 shader2.jpg|thumb|New Reflection Shader applied to the Ec135 for testing. It is here controlled by a greymap, but could be controlled by the materials setting as well]] | |||
Frederic Bouvier improved the Urban Shader- it support now nightlighting as well. The he improved the landmass-shader as well, which gives us a more realistic 3d-look of the forest. | Frederic Bouvier improved the Urban Shader- it support now nightlighting as well. The he improved the landmass-shader as well, which gives us a more realistic 3d-look of the forest. | ||
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It support Cubemaps as well, and as this influence the look of the shader effect a lot, people are invited to create as many and different as we could need. | It support Cubemaps as well, and as this influence the look of the shader effect a lot, people are invited to create as many and different as we could need. | ||
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