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(Another image (with a bug;-))) |
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[[Image:EC135 shader2.jpg|thumb|New Reflection Shader applied to the Ec135 for testing. It is here controlled by a greymap, but could be controlled by the materials setting as well]] | [[Image:EC135 shader2.jpg|thumb|New Reflection Shader applied to the Ec135 for testing. It is here controlled by a greymap, but could be controlled by the materials setting as well]] | ||
Frederic Bouvier improved the Urban Shader- it | Frederic Bouvier improved the Urban Shader - it now supports nightlighting as well. He improved the landmass-shader as well, which gives us a more realistic 3d-look to the forest. | ||
Vivian Meazza added a Reflection Shader. This gives us | Vivian Meazza added a Reflection Shader. This now gives us shiny surfaces on any object. So you can now have shiny blank metals, or a glossy coating like we can see on cars and modern aircraft, or shiny windows, which even show a nice rainbow effect (like the Airbus shows). These effects are completly configurable and can be controlled in many ways. | ||
It support Cubemaps as well, and as this influences the look of the shader effect a lot, people are invited to create as many and different as we could need. | |||
===Weather development very active=== | ===Weather development very active=== |
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