FlightGear Newsletter April 2010: Difference between revisions

Jump to navigation Jump to search
m
(Another image (with a bug;-)))
Line 37: Line 37:
[[Image:EC135 shader2.jpg|thumb|New Reflection Shader applied to the Ec135 for testing. It is here controlled by a greymap, but could be controlled by the materials setting as well]]
[[Image:EC135 shader2.jpg|thumb|New Reflection Shader applied to the Ec135 for testing. It is here controlled by a greymap, but could be controlled by the materials setting as well]]


Frederic Bouvier improved the Urban Shader- it support now nightlighting as well. The he improved the landmass-shader as well, which gives us a more realistic 3d-look of the forest.
Frederic Bouvier improved the Urban Shader - it now supports nightlighting as well. He improved the landmass-shader as well, which gives us a more realistic 3d-look to the forest.


Vivian Meazza added a Reflection Shader. This gives us now shiny surfaces on any objects. So you can now have shiny blank metals; or a shiny coating like we can see on cars and modern aircrafts or shiny windows, which even shows a nice rainbow effect.(like the  Airbus shows). This effects are completly configurable and can be controlled in many ways.
Vivian Meazza added a Reflection Shader. This now gives us shiny surfaces on any object. So you can now have shiny blank metals, or a glossy coating like we can see on cars and modern aircraft, or shiny windows, which even show a nice rainbow effect (like the  Airbus shows). These effects are completly configurable and can be controlled in many ways.
 
It support Cubemaps as well, and as this influence the look of the shader effect a lot, people are invited to create as many and different as we could need.  


It support Cubemaps as well, and as this influences the look of the shader effect a lot, people are invited to create as many and different as we could need.


===Weather development very active===
===Weather development very active===
371

edits

Navigation menu