Dassault Mirage 2000-5: Difference between revisions

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=== Refueling ===
=== Refueling ===
The Mirage is capable of [[mid-air refueling]].  You can enter the desired [[TACAN]] code into the right MFD (see second video), and then use both radar and the TACAN to guide you in.
The Mirage is capable of [[mid-air refueling]].  You can enter the desired [[TACAN]] code into the right MFD (see second video), and then use both radar and the TACAN to guide you in.
Only on mirage 2000-5 feature : in french air force, refuelling is always at 22 000 feets.


=== Radar ===
=== Radar ===
Line 130: Line 128:


== Development ==
== Development ==
=== Changelog 2015-02 ===
=== Changelog for Feb 2015 version ===
==== 3D model ====
* Several more instrument in the cockpit, including startup instrument, and light variator instruments.
* New, more realistic gun explosion.
* New, more realistic missile explosion.
* New afterburner flames that take differents colors, depending on the sun position.
* New [[Rembrandt]] light effects in the cockpit.
* New rule about each instrument's light effects
* Possibility to hide the pilot model when in the cockpit.
* Deactivate the temporary non-Rembrandt shadow, because it had a big MP issue and did not allow a correct dogfight.
* New exhaust.
* Separated livery & logos.  Logos are now independent of the livery.


3D :
==== Systems ====
*Several more instrument in the cockpit. The working ones are : startup instrument, light variator instruments.(The others, I'm still working on it)
* Center MFD can switch between old version and Canvas [[NavDisplay]] version.  
*New gun explosion : more realistics
* Working startup procedure.
*New missiles explosion : more realistics
* Working cockpit light variator.
*New flames that take differents colors, depending of the sun position
* Utilisation of the <code><nowiki><usage></nowiki></code> tag.
*New light effect in the cockpit when using Rembrandt.
*New rule about each instruments lights effects
*Possibility to disable the pilot.
*Desactivate temporary the "non Rembrandt Shadow" that have big issue in MP (and do not allow a correct dogfight)
*New "Exhaust"
*Separated livery & logos (that allow differents HQ logos independently of the livery)


Systems :
==== Weapons ====
*Double center Mfd for the guys who want (or not) the canvas one. The older is now working lot more better.
* You can now create a ground target, by clicking on the ground and then clicking "Create a Target" in the "Mirage 2000 > Fast Config" menu.
*Working startup procedure
*Working cockpit light variator
*Utilisation of the <usage> tag
Weapons :
*Ground designation : This now possible to create a "ground target", by clicking on the ground and then clicking at the "Create a Target" in "Mirage 2000 > Fast Config" menu.


Nasal :
==== Nasal ====
*Lot of improvement by using a centralised function lanch and update instead of setListener or multiple different loop. This should invisble to the user except that their FPS will stay high
* Centralised function launch and update instead of multiple separate loops/listeners.
*Loads are now visible over MP
* Loads are now visible over MP.


=== What was done on the precedent changelog 201308===
=== Changelog for August 2013 version ===
*A specific and clicable autopilot (see video)
* Much better autopilot (see video).
*multi screen MFD
* Multi-page MFDs.
*Radio management on mfd
* Radio management on the right MFD.
*An mfd EICAS
* An EICAS page.
*Cockpit general graphics are improved.
* Cockpit general graphics are improved.
*A weapons selection on mfd (wich make the numpad free)
* A weapons selection page on the left MFD.
*Better sound, missile script improved (Working aiming missiles)
* Better sound and missile script improved.
*working alert panel
* Working alert panel.
*a clock
* New clock
And lot of other stuff not listed here...
* And lots of other stuff not listed here...


=== Todo ===
* Add more clickable instruments. '''On going'''
* Make the start procedure more realistic. {{Done}}
* Complete the alert panel. {{progressbar|60}}
* Canvas HUD. {{Not done}}
* Throttle stick, gear green/red light, jettison all button. '''On going''' (even if some are done)
* Checklist. {{not done}}
* Add some "ground" feature. {{not done}}
* Improve the missile script. '''On going'''
* Put sound on the missiles. {{not done}}
* Make the loads visibles in MP. {{done}}
* Make the RWR work. {{not done}}
* Put missiles in a generic folder. {{not done}}
* Improve missile models. {{not done}}
* Correct the radar issue due to the generic function radardist and multiplayer ATC. {{done}}
* High-resolution liveries. {{done}}
* Improve FDM. {{done}}
* Make a working ECM (missiles have to be reworked first). {{not done}}
* And more...


== Thanks ==
'''Helijah''' (for the 3D model), '''Buckaroo''' (for the FDM), '''5HIN0B1''' (for the working weapons and systems), '''Koubi''' (for the engine script), '''FG-TUX''' (for testing), '''Ray''' (for helping on the MFD), '''Anusil''' (for testing), '''F-Sig''', '''Xiii''' (for fox2.nas, the initial missile script), '''the F-16 team''' (for the radar and HUD), '''the Citation X team''' (for the middle MFD), all those who created missile models, '''Niko''' (for the wiki page and the original ask for the project), '''Thomas''' (for the liveries), '''Gijs''' (for the wiki page) and '''all those forgotten here''' …


 
'''''Thanks to all.'''''
=== Futures Objectives on the precedent changelog 201308===
*Add more clicable instruments- On going (even if some are done)
*Make the start procedure more realistic Done. (Ill add check list later)
*Complete the Alert Panel- On going (60%)
*Make a better HUD -> Use canvas (To make multiple Hud, for example, draw a runway on the HUD while landing with low visibility...) -Not Yet
*Throttle stick,gear green/red light, Jettison all button.  On going (even if some are done)
*Checklist
*Add some "ground" feature. Not Yet
*Improve the missile script. On going
*Put sound on missiles. Not Yet
*Make the loads visibles in mp. Done
*Make the RWR work. Not Yet
*Put Missiles on a generic folder. Not Yet
*increase visual on missiles. Not Yet
*Correct the radar issue due to the generic function radardist and multiplayer ATC. Done
 
*make high resolution liveries (But keep the old ones). Done
*Increase the FDM (correction of some strange behaviour).Done (Roll limitation have been added)
 
 
*Make a working ECM ...(Not yet....missiles has to be reworked first)
And more...
 
== Thanks ==
'''Helijah''' (for the 3D), '''Buckaroo''' (for the FDM), '''5HIN0B1''' (for woorkiing weapons and systems)  '''Koubi''' (For engine script) , '''FG-TUX''' (for testing), '''Ray''' (for help on MFD), '''Anusil''' (For testing), '''F-Sig''', '''XIII''' (fr the initial missile script), '''the f16 team''' (For the Radar), HUd),  '''the CitationX''' team (for the middle MFD), All those who created all these 3D missiles that could be addeed to the missile script, '''Niko''' (For the wiki and the original ask for the project) , '''Thomas''' (for all these liveries) Gijs (for the wiki) and all those forgotten here.
'''Thanks to all.'''


== External link ==
== External link ==
* [http://en.wikipedia.org/wiki/Dassault_Mirage_2000 Dassault Mirage 2000] (Wikipedia)
* {{Wikipedia|Dassault_Mirage_2000#Mirage_2000-5|Dassault Mirage 2000-5}} (Wikipedia)


{{Dassault}}
{{Dassault}}
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[[Category:Delta-wing aircraft]]
[[Category:Delta-wing aircraft]]
[[Category:Single-engined jets]]
[[Category:Fighter aircraft]]
[[Category:Fighter aircraft]]
[[Category:Interceptor aircraft]]
[[Category:Interceptor aircraft]]
[[Category:Single-engined jets]]

Revision as of 16:41, 1 March 2015

Mirage 2000-5
M20005prespic.png
Type Multirole fighter
Author(s)
  • /* Emmanuel Baranger (3D model, FDM)
  • Buckaroo (FDM)
  • F-Sig (3D model, systems)
  • 5H1N0B1 (Weapons, systems)
  • /* Emmanuel Baranger (3D model, FDM)
  • Buckaroo (FDM)
  • F-Sig (3D model, systems)
  • 5H1N0B1 (Weapons, systems)
  • /* Emmanuel Baranger (3D model, FDM)
  • Buckaroo (FDM)
  • F-Sig (3D model, systems)
  • 5H1N0B1 (Weapons, systems)
  • /* Emmanuel Baranger (3D model, FDM)
  • Buckaroo (FDM)
  • F-Sig (3D model, systems)
  • 5H1N0B1 (Weapons, systems)
  • /* Emmanuel Baranger (3D model, FDM)
  • Buckaroo (FDM)
  • F-Sig (3D model, systems)
  • 5H1N0B1 (Weapons, systems)
  • /* Emmanuel Baranger (3D model, FDM)
  • Buckaroo (FDM)
  • F-Sig (3D model, systems)
  • 5H1N0B1 (Weapons, systems)
  • /* Emmanuel Baranger (3D model, FDM)
  • Buckaroo (FDM)
  • F-Sig (3D model, systems)
  • 5H1N0B1 (Weapons, systems)
  • /* Emmanuel Baranger (3D model, FDM)
  • Buckaroo (FDM)
  • F-Sig (3D model, systems)
  • 5H1N0B1 (Weapons, systems)
  • /* Emmanuel Baranger (3D model, FDM)
  • Buckaroo (FDM)
  • F-Sig (3D model, systems)
  • 5H1N0B1 (Weapons, systems)
  • /* Emmanuel Baranger (3D model, FDM)
  • Buckaroo (FDM)
  • F-Sig (3D model, systems)
  • 5H1N0B1 (Weapons, systems)
  • /* Emmanuel Baranger (3D model, FDM)
  • Buckaroo (FDM)
  • F-Sig (3D model, systems)
  • 5H1N0B1 (Weapons, systems)
  • /* Emmanuel Baranger (3D model, FDM)
  • Buckaroo (FDM)
  • F-Sig (3D model, systems)
  • 5H1N0B1 (Weapons, systems)
  • /* Emmanuel Baranger (3D model, FDM)
  • Buckaroo (FDM)
  • F-Sig (3D model, systems)
  • 5H1N0B1 (Weapons, systems)
  • /* Emmanuel Baranger (3D model, FDM)
  • Buckaroo (FDM)
  • F-Sig (3D model, systems)
  • 5H1N0B1 (Weapons, systems)
  • /* Emmanuel Baranger (3D model, FDM)
  • Buckaroo (FDM)
  • F-Sig (3D model, systems)
  • 5H1N0B1 (Weapons, systems)
  • /* Emmanuel Baranger (3D model, FDM)
  • Buckaroo (FDM)
  • F-Sig (3D model, systems)
  • 5H1N0B1 (Weapons, systems)
  • /* Emmanuel Baranger (3D model, FDM)
  • Buckaroo (FDM)
  • F-Sig (3D model, systems)
  • 5H1N0B1 (Weapons, systems)
  • /* Emmanuel Baranger (3D model, FDM)
  • Buckaroo (FDM)
  • F-Sig (3D model, systems)
  • 5H1N0B1 (Weapons, systems)
  • /* Emmanuel Baranger (3D model, FDM)
  • Buckaroo (FDM)
  • F-Sig (3D model, systems)
  • 5H1N0B1 (Weapons, systems)
  • /* Emmanuel Baranger (3D model, FDM)
  • Buckaroo (FDM)
  • F-Sig (3D model, systems)
  • 5H1N0B1 (Weapons, systems)
  • /* Emmanuel Baranger (3D model, FDM)
  • Buckaroo (FDM)
  • F-Sig (3D model, systems)
  • 5H1N0B1 (Weapons, systems)
  • /* Emmanuel Baranger (3D model, FDM)
  • Buckaroo (FDM)
  • F-Sig (3D model, systems)
  • 5H1N0B1 (Weapons, systems)
  • /* Emmanuel Baranger (3D model, FDM)
  • Buckaroo (FDM)
  • F-Sig (3D model, systems)
  • 5H1N0B1 (Weapons, systems)
  • /* Emmanuel Baranger (3D model, FDM)
  • Buckaroo (FDM)
  • F-Sig (3D model, systems)
  • 5H1N0B1 (Weapons, systems)
FDM /YASim, /YASim, /YASim, /YASim, /YASim, /YASim, /YASim, /YASim
--aircraft= m2000-5
Status Early production
 FDM Stars-4.png
 Systems Stars-4.png
 Cockpit Stars-3.png
 Model Stars-4.png
Download Download the Mirage 2000-5 aircraft package for the current stable release (2020.3).

The Dassault Mirage 2000-5 is a French multirole, single-engine fourth-generation jet fighter manufactured by Dassault Aviation. An improvement of the Mirage 2000, it was improved by Thomson-CSF (now Thales Group) in the early 1990s in response to the Mirage 2000's ageing compared to the latest F-16 fighter models.

Improvements over the Mirage 2000 include the capability to carry a laser designator pod, new pulse-doppler multi-target radar, new defensive systems, and updated avionics, including a night vision-compatible glass cockpit, wide-angle HUD, and HOTAS controls.

Coming into service with the French Air Force (Armée de l'Air), and exported to several countries, Dassault further improved it by creating the Mirage 2000-5 Mark 2 This is a link to a Wikipedia article, the most advanced of all Mirage 2000s.

Keyboard Controls

d Open/Close canopy
e Fire weapon
Shift+e Parachute (landing)
Pav Num Release the corresponding load (Not anymore on 08/2013 version)
0 Jettison Tank
Shift+t Toggle ECM & RWR
t Change Radar Distances (10, 20 50, 100, 150)
Shift+r Activate/desactivate targeting the nearest in the HUD (the target has to be bellow radar range)
Shift+h Toggle Armements Circles
Shift+] On/Off Reactor
l Flare out
n Next Target
Ctrl+n Previous Target
Ctrl+b Air Brake
w Cycle Stick Weapon Mode Selector

Specifications

General characteristics

  • Crew: 1
  • Length: 14.36 m (47 ft 1 in)
  • Wingspan: 9.13 m (29 ft)
  • Height: 5.20 m (17 ft)
  • Wing area: 41 m2 (441.3 ft2)

Weight

  • Empty weight: 7,500 kg (16,350 lb)
  • Loaded weight: 13,800 kg (30,420 lb)
  • Max. takeoff weight: 17,000 kg (37,500 lb)

Engine

  • Powerplant: 1 x SNECMA M53-P2 afterburning turbofan
    • Dry thrust: 64.3 kN (14,500 lbf)
    • Thrust with afterburner: 95.1 kN (21,400 lbf)

Performance

  • Maximum speed:
    • High altitude: Mach 2.2 (2,530+ km/h, 1,500+ mph)
    • Low altitude: 1,110 km/h (690 mph)
  • Range: 1,550 km (837 nmi, 963 mi) with drop tanks
  • Ferry range: 3,335 km (1,800 nmi, 2,073 mi) with auxiliary fuel
  • Service ceiling: 17,060 m (59,000 ft)
  • Rate of climb: 285 m/s (56,000 ft/min)
  • Wing loading: 337 kg/m2 (69 lb/ft2)
  • Thrust/weight: 0.91
  • Roll Rate: 270 deg/sec
  • G limits: +9.0 g / -3.2 g (override mode: 11 g, structural limit: 12 g)

Help

Weapons

Available weapons for FlightGear's Mirage 2000-5 are as follows:

  • Guns: 2 x 30 mm (1.18 in) DEFA 554 revolver cannon, 125 rounds per gun

How to fire a guided missile

  1. Select your missile on the graphical MFD, with the top button of the left series button.
  2. Then, select your weapon mode with w (cycles through nothing, guns, missiles)
  3. Press Shift+r to activate radar illumination.
  4. Acquire your target.
  5. Fire with e.
Note  Due to the generic missile script, FlightGear's Mirage 2000-5 can carry missiles not carried on the aircraft in real life. For a list of weapons available to the aircraft in real life, please see Dassault Mirage 2000#Specifications (Mirage 2000C) This is a link to a Wikipedia article.
Caution  It is a bad idea to fire a missile while under negative G.

Refueling

The Mirage is capable of mid-air refueling. You can enter the desired TACAN code into the right MFD (see second video), and then use both radar and the TACAN to guide you in.

Radar

The radar has 5 ranges (10, 20, 50, 100, and 150 nm) which can be switched with t. It can identify multiple targets and show some information about them.

HUD

The HUD shows both potential targets and the locked target. It also shows if the undercarriage is extended, the distance to the ground if the altitude is below 5,000 feet, and the Mach speed if the aircraft is going faster than Mach 0.8.

Gallery

(en) Video showing the new features of the Mirage 2000-5 (Feb 2015 version)
(en) Video explaining how to navigate and use the autopilot & MFD

Development

Changelog for Feb 2015 version

3D model

  • Several more instrument in the cockpit, including startup instrument, and light variator instruments.
  • New, more realistic gun explosion.
  • New, more realistic missile explosion.
  • New afterburner flames that take differents colors, depending on the sun position.
  • New Rembrandt light effects in the cockpit.
  • New rule about each instrument's light effects
  • Possibility to hide the pilot model when in the cockpit.
  • Deactivate the temporary non-Rembrandt shadow, because it had a big MP issue and did not allow a correct dogfight.
  • New exhaust.
  • Separated livery & logos. Logos are now independent of the livery.

Systems

  • Center MFD can switch between old version and Canvas NavDisplay version.
  • Working startup procedure.
  • Working cockpit light variator.
  • Utilisation of the <usage> tag.

Weapons

  • You can now create a ground target, by clicking on the ground and then clicking "Create a Target" in the "Mirage 2000 > Fast Config" menu.

Nasal

  • Centralised function launch and update instead of multiple separate loops/listeners.
  • Loads are now visible over MP.

Changelog for August 2013 version

  • Much better autopilot (see video).
  • Multi-page MFDs.
  • Radio management on the right MFD.
  • An EICAS page.
  • Cockpit general graphics are improved.
  • A weapons selection page on the left MFD.
  • Better sound and missile script improved.
  • Working alert panel.
  • New clock
  • And lots of other stuff not listed here...

Todo

  • Add more clickable instruments. On going
  • Make the start procedure more realistic. Done Done
  • Complete the alert panel. 60}% completed
  • Canvas HUD. Not done Not done
  • Throttle stick, gear green/red light, jettison all button. On going (even if some are done)
  • Checklist. Not done Not done
  • Add some "ground" feature. Not done Not done
  • Improve the missile script. On going
  • Put sound on the missiles. Not done Not done
  • Make the loads visibles in MP. Done Done
  • Make the RWR work. Not done Not done
  • Put missiles in a generic folder. Not done Not done
  • Improve missile models. Not done Not done
  • Correct the radar issue due to the generic function radardist and multiplayer ATC. Done Done
  • High-resolution liveries. Done Done
  • Improve FDM. Done Done
  • Make a working ECM (missiles have to be reworked first). Not done Not done
  • And more...

Thanks

Helijah (for the 3D model), Buckaroo (for the FDM), 5HIN0B1 (for the working weapons and systems), Koubi (for the engine script), FG-TUX (for testing), Ray (for helping on the MFD), Anusil (for testing), F-Sig, Xiii (for fox2.nas, the initial missile script), the F-16 team (for the radar and HUD), the Citation X team (for the middle MFD), all those who created missile models, Niko (for the wiki page and the original ask for the project), Thomas (for the liveries), Gijs (for the wiki page) and all those forgotten here

Thanks to all.

External link