Dassault Mirage 2000-5: Difference between revisions

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(Partial cleanup. First paragraph now talks specifically about the 2000-5 variant of the Mirage 2000 "family".)
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|image    = M20005prespic.png
|image    = M20005prespic.png
|name    = Mirage 2000-5
|name    = Mirage 2000-5
|livery  = 
|type    = Multirole fighter
|type    = Combat and interception aircraft
|authors  =  
|authors  = Emmanuel Baranger (3D/FDM), Buckaroo (FDM), 5H1N0B1 (Weapons, Systems), F-Sig (3D, Systems)
* Emmanuel Baranger (3D model, [[FDM]])
|fdm      = YASim
* Buckaroo ([[FDM]])
* F-Sig (3D model, systems)
* {{usr|5H1N0B1}} (Weapons, systems)
|fdm      = [[YASim]]
|fgname  = m2000-5
|fgname  = m2000-5
|status-fdm = 4
|status-fdm = 4
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}}
}}
{{Distinguish|Dassault Mirage 2000}}
{{Distinguish|Dassault Mirage 2000}}
The '''Dassault Mirage 2000-5''' is a French multirole, single-engine fourth-generation jet fighter manufactured by Dassault Aviation. It was designed as a lightweight fighter based on the Mirage III in the late 1970s for the French Air Force (Armée de l'Air). The Mirage 2000 evolved into a multirole aircraft with several variants developed, with sales to a number of nations. The variants include the Mirage 2000N and 2000D strike variants, the improved Mirage 2000-5 and several export variants. Over 600 aircraft were built and it is in service in nine countries as of 2009.
The '''Dassault Mirage 2000-5''' is a French multirole, single-engine fourth-generation jet fighter manufactured by Dassault Aviation. An improvement of the [[Mirage 2000]], it was improved by Thomson-CSF (now Thales Group) in the early 1990s in response to the Mirage 2000's ageing compared to the latest [[F-16]] fighter models.
 
Improvements over the Mirage 2000 include the capability to carry a laser designator pod, new pulse-doppler multi-target radar, new defensive systems, and updated avionics, including a night vision-compatible glass cockpit, wide-angle [[HUD]], and {{Abbr|HOTAS|Hands On Throttle And Stick}} controls.
 
Coming into service with the French Air Force (''Armée de l'Air''), and exported to several countries, Dassault further improved it by creating the {{Wikipedia|Dassault Mirage 2000#Mirage 2000-5 Mark 2|Mirage 2000-5 Mark 2}}, the most advanced of all Mirage 2000s.


== Keyboard Controls ==
== Keyboard Controls ==
=== Flight Controls ===
{| class="prettytable"
{|
| {{key press|d}} || Open/Close canopy
|{{key press|d}}
|Open/Close canopy
|-
|-
|{{key press| e}}
| {{key press|e}} || Fire weapon
|Fire guns/missiles
|-
|-
|{{key press|E}}
| {{key press|Shift|e}} || Parachute (landing)
|Parachute (landing)
|-
|-
|{{key press|Pav Num}}
| {{key press|Pav Num}} || Release the corresponding load (Not anymore on 08/2013 version)
|Release the corresponding load (Not anymore on 08/2013 version)
|-
|-
|{{key press|0}}
| {{key press|0}} || Jettison Tank
|Jettison Tank
|-
|-
|{{key press|T}}
| {{key press|Shift|t}} || Toggle ECM & RWR
|Toggle ECM & RWR
|-
|-
|{{key press|t}}
| {{key press|t}} || Change Radar Distances (10, 20 50, 100, 150)
|Change Radar Distances (10, 20 50, 100, 150)
|-
|-
|{{key press|R}}
| {{key press|Shift|r}} || Activate/desactivate targeting the nearest in the HUD (the target has to be bellow radar range)
|Activate/desactivate targeting the nearest in the HUD (the target has to be bellow radar range)
|-
|-
|{{key press|H}}
| {{key press|Shift|h}} || Toggle Armements Circles
|Toggle Armements Circles
|-
|-
|{{key press|<nowiki>}</nowiki>}}
| {{key press|Shift|<nowiki>]</nowiki>}} || On/Off Reactor
|On/Off Reactor
|-
|-
|{{key press|l}}
| {{key press|l}} || Flare out
|Flare out
|-
|-
|{{key press|n}}
| {{key press|n}} || Next Target
|Next Target
|-
|-
|{{key press|Ctrl|N}}
| {{key press|Ctrl|n}} || Previous Target
|Previous Target
|-
|-
|{{key press|Ctrl|B}}
| {{key press|Ctrl|b}} || Air Brake
|Air Brake
|-
|-
|{{key press|w}}
| {{key press|w}} || Cycle Stick Weapon Mode Selector
|Cycle Stick Weapon Mode Selector
|}
|}


Afterburners engage when throttle moves past 75%
== Specifications ==
 
=== General characteristics ===
To fire a guided Missile, select A/A missile with "w", activate "lock" with R, aim with the HUD and fire with "e". Beware : it's a bad idea to fire a missile and have negative G...(Don't shoot yourself)
 
==General characteristics==
* Crew: 1
* Crew: 1
* Length: 14.36 m (47 ft 1 in)
* Length: 14.36 m (47 ft 1 in)
* Wingspan: 9.13 m (29 ft)
* Wingspan: 9.13 m (29 ft)
* Height: 5.20 m (17 ft)
* Height: 5.20 m (17 ft)
* Wing area: 41 (441.3 ft²)
* Wing area: 41 m<sup>2</sup> (441.3 ft<sup>2</sup>)


==Weight==
=== Weight ===
* Empty weight: 7,500 kg (16,350 lb)
* Empty weight: 7,500 kg (16,350 lb)
* Loaded weight: 13,800 kg (30,420 lb)
* Loaded weight: 13,800 kg (30,420 lb)
* Max. takeoff weight: 17,000 kg (37,500 lb)
* Max. takeoff weight: 17,000 kg (37,500 lb)


==Engine==
=== Engine ===
* Powerplant: 1 × SNECMA M53-P2 afterburning turbofan  
* Powerplant: 1 x SNECMA M53-P2 afterburning turbofan  
* Dry thrust: 64.3 kN (14,500 lbf)
** Dry thrust: 64.3 kN (14,500 lbf)
* Thrust with afterburner: 95.1 kN (21,400 lbf)
** Thrust with afterburner: 95.1 kN (21,400 lbf)


==Performance==
=== Performance ===
* Maximum speed: Mach 2.2 (2,530+ km/h, 1,500+ mph) at high altitude/ 1,110 km/h (690 mph) at low altitude
* Maximum speed:
** High altitude: Mach 2.2 (2,530+ km/h, 1,500+ mph)
** Low altitude: 1,110 km/h (690 mph)
* Range: 1,550 km (837 nmi, 963 mi) with drop tanks
* Range: 1,550 km (837 nmi, 963 mi) with drop tanks
* Ferry range: 3,335 km (1,800 nmi, 2,073 mi) with auxiliary fuel
* Ferry range: 3,335 km (1,800 nmi, 2,073 mi) with auxiliary fuel
* Service ceiling: 17,060 m (59,000 ft)
* Service ceiling: 17,060 m (59,000 ft)
* Rate of climb: 285 m/s (56,000 ft/min)
* Rate of climb: 285 m/s (56,000 ft/min)
* Wing loading: 337 kg/(69 lb/ft²)
* Wing loading: 337 kg/m<sup>2</sup> (69 lb/ft<sup>2</sup>)
* Thrust/weight: 0.91
* Thrust/weight: 0.91
* Roll Rate : 270 deg/sec  
* Roll Rate: 270 deg/sec  
* G load : +9g / -3.2g (override mode : 11 g, structural limit 12 g),  
* G limits: +9.0 g / -3.2 g (override mode: 11 g, structural limit: 12 g),  


== Weapons ==
== Weapons ==


'''Guns:''' 2× 30 mm (1.18 in) DEFA 554 revolver cannon, 125 rounds per gun
* Guns: 2 x 30 mm (1.18 in) DEFA 554 revolver cannon, 125 rounds per gun
 
* Missiles:
** Air-air missiles: MBDA MICA, Matra R550 Magic-II, Matra R530, AIM-120 AMRAAM, AIM-9 Sidewinder, AIM-54 Phoenix, R74 Vympel (More to come)
** Air-ground missiles: SCALP/APACHE missile (cruise missile Air to ground), Sea Eagle (cruise missile Air to sea), AGM65 Maverick, GBU16,GBU12


'''Missiles:'''
=== How to fire a guided missile ===
: '''Air-to-air missiles''': MBDA MICA IR/RF, Matra R550 Magic-II, Matra R530, AIM120 AMRAAM, AIM9 sidewinder, AIM-54 Phoenix, R74 Vympel (More to come)
# Select your missile on the graphical MFD, with the top button of the left series button.
: '''Air-to-surface missiles''': SCALP/APACHE missile (cruise missile Air to ground), Sea Eagle (cruise missile Air to sea), AGM65 Maverick, GBU16,GBU12
# Then, select your weapon mode with {{key press|w}} (cycles through nothing, guns, missiles)
# Press {{key press|Shift|r}} to activate radar illumination.
# Acquire your target.
# Fire with {{key press|e}}.


'''To fire a guided Missile''' :
{{Note|Missile here are guided. There are lot a different missile, more than what the 2000-5 can carry. It's due to the missile's script, and its future adaption on other aircraft.}}
Select your missile on the graphical mfd, with the top button of the left series button.<br />
Then, select your weapon mode with ''''w'''' (nothing, guns, missiles...)<br />
Press ''''Shift - r'''' and activate the radar illumination. Acquire your target, and fire with ''''e'''' <br />


'''Notes :''' Missile here are guided. There are lot a different missile, more than what the 2000-5 can carry. It's due to the missile's script, and its future adaption on other aircraft.
{{Caution|It is a bad idea to fire a missile while under negative G.}}


== Refueling ==
== Refueling ==

Revision as of 17:06, 28 February 2015

Mirage 2000-5
M20005prespic.png
Type Multirole fighter
Author(s)
  • /* Emmanuel Baranger (3D model, FDM)
  • Buckaroo (FDM)
  • F-Sig (3D model, systems)
  • 5H1N0B1 (Weapons, systems)
  • /* Emmanuel Baranger (3D model, FDM)
  • Buckaroo (FDM)
  • F-Sig (3D model, systems)
  • 5H1N0B1 (Weapons, systems)
  • /* Emmanuel Baranger (3D model, FDM)
  • Buckaroo (FDM)
  • F-Sig (3D model, systems)
  • 5H1N0B1 (Weapons, systems)
  • /* Emmanuel Baranger (3D model, FDM)
  • Buckaroo (FDM)
  • F-Sig (3D model, systems)
  • 5H1N0B1 (Weapons, systems)
  • /* Emmanuel Baranger (3D model, FDM)
  • Buckaroo (FDM)
  • F-Sig (3D model, systems)
  • 5H1N0B1 (Weapons, systems)
  • /* Emmanuel Baranger (3D model, FDM)
  • Buckaroo (FDM)
  • F-Sig (3D model, systems)
  • 5H1N0B1 (Weapons, systems)
  • /* Emmanuel Baranger (3D model, FDM)
  • Buckaroo (FDM)
  • F-Sig (3D model, systems)
  • 5H1N0B1 (Weapons, systems)
  • /* Emmanuel Baranger (3D model, FDM)
  • Buckaroo (FDM)
  • F-Sig (3D model, systems)
  • 5H1N0B1 (Weapons, systems)
  • /* Emmanuel Baranger (3D model, FDM)
  • Buckaroo (FDM)
  • F-Sig (3D model, systems)
  • 5H1N0B1 (Weapons, systems)
  • /* Emmanuel Baranger (3D model, FDM)
  • Buckaroo (FDM)
  • F-Sig (3D model, systems)
  • 5H1N0B1 (Weapons, systems)
  • /* Emmanuel Baranger (3D model, FDM)
  • Buckaroo (FDM)
  • F-Sig (3D model, systems)
  • 5H1N0B1 (Weapons, systems)
  • /* Emmanuel Baranger (3D model, FDM)
  • Buckaroo (FDM)
  • F-Sig (3D model, systems)
  • 5H1N0B1 (Weapons, systems)
  • /* Emmanuel Baranger (3D model, FDM)
  • Buckaroo (FDM)
  • F-Sig (3D model, systems)
  • 5H1N0B1 (Weapons, systems)
  • /* Emmanuel Baranger (3D model, FDM)
  • Buckaroo (FDM)
  • F-Sig (3D model, systems)
  • 5H1N0B1 (Weapons, systems)
  • /* Emmanuel Baranger (3D model, FDM)
  • Buckaroo (FDM)
  • F-Sig (3D model, systems)
  • 5H1N0B1 (Weapons, systems)
  • /* Emmanuel Baranger (3D model, FDM)
  • Buckaroo (FDM)
  • F-Sig (3D model, systems)
  • 5H1N0B1 (Weapons, systems)
  • /* Emmanuel Baranger (3D model, FDM)
  • Buckaroo (FDM)
  • F-Sig (3D model, systems)
  • 5H1N0B1 (Weapons, systems)
  • /* Emmanuel Baranger (3D model, FDM)
  • Buckaroo (FDM)
  • F-Sig (3D model, systems)
  • 5H1N0B1 (Weapons, systems)
  • /* Emmanuel Baranger (3D model, FDM)
  • Buckaroo (FDM)
  • F-Sig (3D model, systems)
  • 5H1N0B1 (Weapons, systems)
  • /* Emmanuel Baranger (3D model, FDM)
  • Buckaroo (FDM)
  • F-Sig (3D model, systems)
  • 5H1N0B1 (Weapons, systems)
  • /* Emmanuel Baranger (3D model, FDM)
  • Buckaroo (FDM)
  • F-Sig (3D model, systems)
  • 5H1N0B1 (Weapons, systems)
  • /* Emmanuel Baranger (3D model, FDM)
  • Buckaroo (FDM)
  • F-Sig (3D model, systems)
  • 5H1N0B1 (Weapons, systems)
  • /* Emmanuel Baranger (3D model, FDM)
  • Buckaroo (FDM)
  • F-Sig (3D model, systems)
  • 5H1N0B1 (Weapons, systems)
  • /* Emmanuel Baranger (3D model, FDM)
  • Buckaroo (FDM)
  • F-Sig (3D model, systems)
  • 5H1N0B1 (Weapons, systems)
FDM /YASim, /YASim, /YASim, /YASim, /YASim, /YASim, /YASim, /YASim
--aircraft= m2000-5
Status Early production
 FDM Stars-4.png
 Systems Stars-4.png
 Cockpit Stars-3.png
 Model Stars-4.png
Download Download the Mirage 2000-5 aircraft package for the current stable release (2020.3).

The Dassault Mirage 2000-5 is a French multirole, single-engine fourth-generation jet fighter manufactured by Dassault Aviation. An improvement of the Mirage 2000, it was improved by Thomson-CSF (now Thales Group) in the early 1990s in response to the Mirage 2000's ageing compared to the latest F-16 fighter models.

Improvements over the Mirage 2000 include the capability to carry a laser designator pod, new pulse-doppler multi-target radar, new defensive systems, and updated avionics, including a night vision-compatible glass cockpit, wide-angle HUD, and HOTAS controls.

Coming into service with the French Air Force (Armée de l'Air), and exported to several countries, Dassault further improved it by creating the Mirage 2000-5 Mark 2 This is a link to a Wikipedia article, the most advanced of all Mirage 2000s.

Keyboard Controls

d Open/Close canopy
e Fire weapon
Shift+e Parachute (landing)
Pav Num Release the corresponding load (Not anymore on 08/2013 version)
0 Jettison Tank
Shift+t Toggle ECM & RWR
t Change Radar Distances (10, 20 50, 100, 150)
Shift+r Activate/desactivate targeting the nearest in the HUD (the target has to be bellow radar range)
Shift+h Toggle Armements Circles
Shift+] On/Off Reactor
l Flare out
n Next Target
Ctrl+n Previous Target
Ctrl+b Air Brake
w Cycle Stick Weapon Mode Selector

Specifications

General characteristics

  • Crew: 1
  • Length: 14.36 m (47 ft 1 in)
  • Wingspan: 9.13 m (29 ft)
  • Height: 5.20 m (17 ft)
  • Wing area: 41 m2 (441.3 ft2)

Weight

  • Empty weight: 7,500 kg (16,350 lb)
  • Loaded weight: 13,800 kg (30,420 lb)
  • Max. takeoff weight: 17,000 kg (37,500 lb)

Engine

  • Powerplant: 1 x SNECMA M53-P2 afterburning turbofan
    • Dry thrust: 64.3 kN (14,500 lbf)
    • Thrust with afterburner: 95.1 kN (21,400 lbf)

Performance

  • Maximum speed:
    • High altitude: Mach 2.2 (2,530+ km/h, 1,500+ mph)
    • Low altitude: 1,110 km/h (690 mph)
  • Range: 1,550 km (837 nmi, 963 mi) with drop tanks
  • Ferry range: 3,335 km (1,800 nmi, 2,073 mi) with auxiliary fuel
  • Service ceiling: 17,060 m (59,000 ft)
  • Rate of climb: 285 m/s (56,000 ft/min)
  • Wing loading: 337 kg/m2 (69 lb/ft2)
  • Thrust/weight: 0.91
  • Roll Rate: 270 deg/sec
  • G limits: +9.0 g / -3.2 g (override mode: 11 g, structural limit: 12 g),

Weapons

  • Guns: 2 x 30 mm (1.18 in) DEFA 554 revolver cannon, 125 rounds per gun
  • Missiles:
    • Air-air missiles: MBDA MICA, Matra R550 Magic-II, Matra R530, AIM-120 AMRAAM, AIM-9 Sidewinder, AIM-54 Phoenix, R74 Vympel (More to come)
    • Air-ground missiles: SCALP/APACHE missile (cruise missile Air to ground), Sea Eagle (cruise missile Air to sea), AGM65 Maverick, GBU16,GBU12

How to fire a guided missile

  1. Select your missile on the graphical MFD, with the top button of the left series button.
  2. Then, select your weapon mode with w (cycles through nothing, guns, missiles)
  3. Press Shift+r to activate radar illumination.
  4. Acquire your target.
  5. Fire with e.
Note  Missile here are guided. There are lot a different missile, more than what the 2000-5 can carry. It's due to the missile's script, and its future adaption on other aircraft.
Caution  It is a bad idea to fire a missile while under negative G.

Refueling

Thanks to Fguk's team who worked on the A330-MRTT, the 2000-5 can refuel with it, as an AI, instead of the KA-6.

When Flightgear gives you the TACAN, you can enter it in the MFD screen (watch the how to video), and then, use both radar and the tacan

Only on mirage 2000-5 feature : in french air force, refuelling is always at 22 000 feets.

Radar and HUD

The Radar have 5 distances, (10, 20 50,100, 150) wich can be switched with t. This radar can identify multiple spot and show their level (with only 2 digits) The HUD show both potential target and actual target. It also show if the gear are out, show the ground alt if this on is bellow 5,000 feet, and show mach only if spedd > mach 0.8

Gallery

(en) Video showing the new features of the Mirage 2000-5 (version 27.02.2015)
(en) Video explaining how to navigate and use the autopilot & MFD

Development

Changelog 2015-02

3D :

  • Several more instrument in the cockpit. The working ones are : startup instrument, light variator instruments.(The others, I'm still working on it)
  • New gun explosion : more realistics
  • New missiles explosion : more realistics
  • New flames that take differents colors, depending of the sun position
  • New light effect in the cockpit when using Rembrandt.
  • New rule about each instruments lights effects
  • Possibility to disable the pilot.
  • Desactivate temporary the "non Rembrandt Shadow" that have big issue in MP (and do not allow a correct dogfight)
  • New "Exhaust"
  • Separated livery & logos (that allow differents HQ logos independently of the livery)

Systems :

  • Double center Mfd for the guys who want (or not) the canvas one. The older is now working lot more better.
  • Working startup procedure
  • Working cockpit light variator
  • Utilisation of the <usage> tag

Weapons :

  • Ground designation : This now possible to create a "ground target", by clicking on the ground and then clicking at the "Create a Target" in "Mirage 2000 > Fast Config" menu.

Nasal :

  • Lot of improvement by using a centralised function lanch and update instead of setListener or multiple different loop. This should invisble to the user except that their FPS will stay high
  • Loads are now visible over MP

What was done on the precedent changelog 201308

  • A specific and clicable autopilot (see video)
  • multi screen MFD
  • Radio management on mfd
  • An mfd EICAS
  • Cockpit general graphics are improved.
  • A weapons selection on mfd (wich make the numpad free)
  • Better sound, missile script improved (Working aiming missiles)
  • working alert panel
  • a clock

And lot of other stuff not listed here...



Futures Objectives on the precedent changelog 201308

  • Add more clicable instruments- On going (even if some are done)
  • Make the start procedure more realistic Done. (Ill add check list later)
  • Complete the Alert Panel- On going (60%)
  • Make a better HUD -> Use canvas (To make multiple Hud, for example, draw a runway on the HUD while landing with low visibility...) -Not Yet
  • Throttle stick,gear green/red light, Jettison all button. On going (even if some are done)
  • Checklist
  • Add some "ground" feature. Not Yet
  • Improve the missile script. On going
  • Put sound on missiles. Not Yet
  • Make the loads visibles in mp. Done
  • Make the RWR work. Not Yet
  • Put Missiles on a generic folder. Not Yet
  • increase visual on missiles. Not Yet
  • Correct the radar issue due to the generic function radardist and multiplayer ATC. Done
  • make high resolution liveries (But keep the old ones). Done
  • Increase the FDM (correction of some strange behaviour).Done (Roll limitation have been added)


  • Make a working ECM ...(Not yet....missiles has to be reworked first)

And more...

Thanks

Helijah (for the 3D), Buckaroo (for the FDM), 5HIN0B1 (for woorkiing weapons and systems) Koubi (For engine script) , FG-TUX (for testing), Ray (for help on MFD), Anusil (For testing), F-Sig, XIII (fr the initial missile script), the f16 team (For the Radar), HUd), the CitationX team (for the middle MFD), All those who created all these 3D missiles that could be addeed to the missile script, Niko (For the wiki and the original ask for the project) , Thomas (for all these liveries) Gijs (for the wiki) and all those forgotten here. Thanks to all.

External link