Blender and BTG

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Revision as of 20:56, 30 November 2010 by BotFlightGear (talk | contribs) (Robot: Cosmetic changes)
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With the use of a special import&export script, BTG files can be opened in and exported from Blender. This makes it possible to edit FlightGear's terrain and specifically airports in a visual editor.

User documentation

Installation

Download the two scripts:

Place both files in your Blender's .blender/scripts/ directory. Common locations are:

  • Windows: C:/Program Files/Blender Foundation/Blender/.blender/scripts

Usage

Import a .btg file (note: you'll have to unpack .btg.gz files first!) via File > Import > Simgear (.btg).

When exporting, via File > Export > Simgear (.btg), make sure to enter the correct coordinates and radius, as displayed in the console and screen on import.

Known issues

  • Textures are not applied automatically in Blender.
  • No textures at all on terrain import. Terrain is imported as one big mesh, despite various materials.
  • Terrain is not lined up with the axis, making it hard to edit correctly.
  • Airport lights are not imported.
  • Imported meshes are shrinked.